I was too lazy to build a whole secondary network up to now...
Used remote controlled hovercrafts like a spidertron, but currently boarding one with the spidertron(mod) doesn't work, so more of a hassle.
Okay, that makes a lot of sense regarding the electric test!
It makes sense that they have less range, and it comes with the advantage of reusable fuel cells so that is nice. Still, kind of wished that they had greater acceleration to give them an advantage in exchange for range anxiety.
Looking forward to if anyone does craft some more ship types once you're done!
Anyway, ran 1.19 for some ten or so hours and didn't encounter any issues with blue printing or mining things in a big expansion. Ran smoothly with the one caveat that destroyed engines(train sprite) stick around until the piece of track is rebuilt. Just mining it is not enough.
Something I never noticed before because the ships hardly ever get destroyed.
What do you mean with invisible engines left on the track?
Spent less time testing the electric ones because there was a compatibility issue between the battery and fluid train fuel mods.
Going to have to run it for some longer to see if there could be anything there but will do later as my current save doesn't have the infrastructure and would need some rebuilding which is a hassle right now.