Cargo Ships


Adds massive cargo ships to the game, that function similarly to trains. Also adds tanker ships, train bridges. NOTE: In 2.1, You Must Install Oil Rigs Separately!

Content
11 days ago
0.16 - 2.1
275K
Transportation Logistics Trains Fluids

i 💡 Config option for Floating Electric Pole

4 years ago
(updated 4 years ago)

Would it be possible to have the Floating Electric Pole have a config to disable it (I want to encourage many small bases on islands with independant power in my pack).

Thanks

snouz ☆
4 years ago

That's very specific though ! Not sure it's relevant to enough players to be an official option. Since you're creating a pack, it's very easy to fix that, just remove the technology. So in data-updates.lua, add:

if data.raw["technology"]["oversea-energy-distribution"] then
data.raw["technology"]["oversea-energy-distribution"].hidden = true
end

it will hide the tech and thus never unlock the recipe. You can create an option in your pack too. Hope it helps

4 years ago

Cool. Thanks

2 years ago

i would also be interested in this as i would prefer to not have the floating power polls. For context i am on an extremely hard death world where water is valuable to box yourself into corner's and allow easily hopping to another coast without clearing biters so it feels "cheaty" to run a power line through the water to an outpost to avoid needing the logistics of moving steam / resource for power generation.

A tick box in the options where the above script is wrapped in an if check at the end of the startup would be enough to allow this?

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