Brave New MTS


Requires Multi-Team Support. Brave New World-style multiplayer for MTS: no character, bots only. Your character never leaves its cell, so teams play remote-only through remote view and construction robots build everything from the blueprints you place. No handcrafting, no hand-mining, no god mode. A starter base on your team surface at spawn, and Character Clone outposts on Space Age planets. Inspired by Brave New OARC.

Scenarios
3 hours ago
2.0
127
Planets Environment Logistic network Blueprints
Owner:
bits-orio
Source:
https://github.com/bits-orio/brave-new-mts
Homepage:
https://discord.gg/tWz4FT74pH
License:
MIT
Created:
4 months ago
Latest Version:
0.2.1 (3 hours ago)
Factorio version:
2.0
Downloaded by:
127 users

Brave New MTS

You never touch the world. The robots do.

Brave New MTS requires Multi-Team Support and turns it into a remote-only, character-free game. Your character is parked in a walled cell in the landing pen and never sets foot on the team surface. You play entirely through remote view. Each team's spawn is seeded with a self-running starter base built around a large roboport, and every entity after that arrives by blueprint, placed by construction robots.

Watch on YouTube: Factorio multiplayer where your robots are your only hands

Status

Playable and in active development, running on public multiplayer servers. With Space Age a team can found an outpost on any planet it reaches: research the Character Clone, ship one to a planet on a space platform, and press Establish base in the platform hub to found a starter base tuned for that planet. Space Age support is newer than the Nauvis-only base, so expect more rough edges there than at home. Only a team's original base can end the game; losing an outpost's roboport only wipes that outpost, and another clone re-founds it. Report anything odd on Discord or in the issue tracker.

Quick start

  1. Install Multi-Team Support first. Nothing in this mod runs without it.
  2. Enable Brave New MTS and start or load an MTS game.
  3. Join a team. Your character is parked in your team's cell and you start in remote view of your team's base.
  4. Ghost a blueprint next to the starter roboport, made from your own copy of part of the base or anything you've built, and watch the bots build it.
  5. With Space Age: research the Character Clone, fly one to a planet on a space platform, and press Establish base in the platform hub to found an outpost there.

Features

  • Parked character. You are teleported into your team's cell in the landing pen and locked there, playing through remote view. Teammates share a cell.
  • No roaming, no map-peeking: the body never lands on the team surface, so the map opens only as your bot network expands.
  • Self-running starter base: solar, accumulators, substations and a large roboport stocked with construction and logistic robots (how many is a map setting), pre-charged so the network is alive when you arrive.
  • Blueprints in, factory out. A ghost, from a blueprint or a single entity, is the only way to place something; bots build every one.
  • Hand-work is blocked: no handcrafting, no hand-mining, no manual transfer to or from chests. Inserters, machines and bots move everything.
  • The power core (solar panels, accumulators, substations, the lights, the warning sign and, on Fulgora, the lightning collector) is non-minable by default, and a team-leader button in the mod's team-settings tab unlocks it for a team that wants to rebuild on its own terms. Planet-tuned buildings stay locked even then. The rest of the base is already minable.
  • The central roboport is a custom, uncraftable entity that can never be made minable. Losing your team's home roboport eliminates the team; losing an outpost's roboport only wipes that outpost.
  • No god mode and no cheat mode; the save is never flagged as cheated, so achievements stay intact.
  • Space Age: research and ship a Character Clone to found an outpost on any planet your team has reached, complete with a cargo landing pad and power tuned to that planet.
  • Out of trouble without an admin: if a base's roboport runs out of power, the team leader can spend one of three rescues to restart it, or delete an outpost planet and found it again.

Compatibility

Factorio 2.0. Space Age is optional and enables per-planet outposts. No roboport mod is needed, since the starter roboport is provided by this mod. Built purely against Multi-Team Support's public mts-v1 remote interface, so it never patches or forks MTS. MTS blocks the blueprint library and pasted blueprint strings by default; that's fine here, since every blueprint you need can be made in game by copying part of your own base.

Works with

  • Multi-Team Support is required. It is the foundation this mod is built on.
  • MTS Dimension Warp is a sibling game mode on the same mts-v1 interface. It is not meant to be combined with Brave New MTS: the warp platform does not carry the starter base.

Links

Development

Developed with AI coding assistants alongside human review and in-game testing. Issues and pull requests are welcome on GitHub.

License: MIT