A mod that adds different researches for roboports! Every 'tier' or upgrade adds the same value (by default). Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
Related to roboports and logistic robots.
New Buildings?
posted by
Litcube
12 days ago
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General |
2
last message by
Litcube
10 days ago
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Crash place down Roboport
posted by
KKO00
23 days ago
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General |
9
last message by
HEROgoldmw
14 days ago
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updated to latest version(3.0.2)
posted by
aerialace
16 days ago
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General |
1
last message by
HEROgoldmw
16 days ago
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Quality
posted by
jivaii
20 days ago
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General |
1
last message by
HEROgoldmw
19 days ago
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Can't place down Roboport
posted by
aerialace
27 days ago
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Bugs |
3
last message by
aerialace
26 days ago
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Tooltips unchanged?
posted by
CanoLathra
30 days ago
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Bugs |
2
last message by
HEROgoldmw
30 days ago
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Add Compatibility
posted by
Sole-Wanderer
2 months ago
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Ideas & suggestions |
5
last message by
KeithFromCanada
2 months ago
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Crash
posted by
KeithFromCanada
2 months ago
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Bugs |
3
last message by
KeithFromCanada
2 months ago
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Roboport Technology bot-batteries-technologies Error
posted by
ricebox666
2 months ago
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Bugs |
15
last message by
ricebox666
2 months ago
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bugs
posted by
dltkdchf
3 months ago
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Bugs |
5
last message by
dltkdchf
2 months ago
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Roboport not replace in v1.1.0
posted by
TeeAtch
3 months ago
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Bugs |
1
last message by
HEROgoldmw
3 months ago
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customizable search cost
posted by
CRIUISHKA
3 months ago
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Ideas & suggestions |
3
last message by
HEROgoldmw
3 months ago
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LuaEntity API call when LuaEntity was invalid. May have found a solution.
posted by
haasgaard73
6 months ago
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General |
1
last message by
HEROgoldmw
6 months ago
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Roboports do not upgrade
posted by
sokow
6 months ago
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General |
3
last message by
HEROgoldmw
6 months ago
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Tooltip
posted by
HyperVize
6 months ago
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General |
5
last message by
HyperVize
6 months ago
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