Roboport Technology


A mod that adds battery and recharge research for roboports! Every 'tier' or upgrade adds the same value (by default). Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.

Tweaks
13 days ago
1.1 - 2.0
2.76K
Logistic network

i Add Compatibility

2 months ago
(updated 2 months ago)

Hey it would be Dope if at some point you could add compatibility for theses mods
248k - https://mods.factorio.com/mod/248k
Exotic Industries: Robots - https://mods.factorio.com/mod/exotic-industries-robot
Moar Roboports - https://mods.factorio.com/mod/Moar_Roboports

2 months ago
(updated 2 months ago)

also this is a god send of a mod thx alot

2 months ago

Thanks for letting me know you'd like more of this! I'll keep this open and hopefully see more people requesting this. This will be on low priority (but definitly on the list).

a month ago
(updated a month ago)

Could you please add compatibility for Krastorio 2 (https://mods.factorio.com/mod/Krastorio2)? Currently, RT blocks K2's mechanism to change roboport modes. Also, compatibility with 'Chunk sized roboports and power poles.' (https://mods.factorio.com/mod/chunk-sized-roboports) is a must-have.

a month ago

I'll have to take a look at chunk-sized-roboports, i'll see what i can do this weekend.
Adding compatibility for Krastorio might not be possible due the how my mod functions.

a month ago
(updated a month ago)

Fair enough. Your efforts are appreciated. One option might be to create a separate 'upgradable roboport' to skip the issue altogether. (You could hide/replace the vanilla roboport recipe if no other mods are altering them.)

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