Roboport Technology


A mod that adds battery and recharge research for roboports! Every 'tier' or upgrade adds the same value (by default). Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.

Tweaks
26 days ago
1.1
1.53K
Logistic network

Changelog

Version: 2.0.6
Date: 2024-09-10
  Fixes:
    - Fixed a issue when loading the game with this mod enabled.
Version: 2.0.5
Date: 2024-09-10
  Compatibility:
    - Added compatibility for "Module-Rebalance".
Version: 2.0.4
Date: 2024-09-04
  Fixes:
    - Fixed a bug when mining a roboport, it would give back the wrong item.
Version: 2.0.3
Date: 2024-09-03
  Fixes:
    - Fixed a bug wehn destrucing a logistic it gave back the vanilla version. (losing you resources)
    - Fixed a bug when placing upgrade roboport ghosts causing a crash.
    - Fixed a bug when a ghost would **not** be reverted to a vanilla roboport.
  Info:
    - When using any upgraded ghost, it upgrades/reverts to whatever research level you have.
      If you want to use editor to place a upgraded roboport, place the actual roboport, not a ghost.
Version: 2.0.2
Date: 2024-08-29
  Fixes:
    - Fixed a bug when upgrading storage roboports.
Version: 2.0.1
Date: 2024-08-25
  Fixes:
    - Fixed a bug when robots build a roboport.
  Info:
    - I've done some testing with increasing the limits of upgrades, but it seems to be a bit too much for the game to handle.
      It'll be kept at 9, as that seems to be a safe limit.
Version: 2.0.0
Date: 2024-08-20
  Changes:
    - Renamed the storage-roboport to "Logistical Roboport"
    - Renamed the battery-roboport to "Energy Roboport"
  Added:
    - Update to the storage roboport, so that it can upgrade logistic/construction area, while also having upgradable storage capacity.
Version: 1.0.12
Date: 2024-05-06
  Changes:
    - fix for some entities not being updated properly
  Added:
    - added a roboport with slightly more storage space, but no charging capabilities
Version: 1.0.11
Date: 2024-04-20
  Changes:
    - fix for invalid entities created by other scripts
Version: 1.0.10
Date: 2024-04-19
  Changes:
    - Hotfix for invalid entities
Version: 1.0.9
Date: 2024-04-19
  Changes:
    - Added command to help uninstalling this mod
    - Added a item tab that contains the mod's items to reduce clutter
    - Removed commands that are obsolute because of the selection tool, and the addition of the new command /br-uninstall
    - Cleaned up some of the code
Version: 1.0.7
Date: 2024-03-31
  Changes:
    - Added commands to manage updates on roboports
    - Added a selection tool to force updates on roboports
Version: 1.0.6
Date: 2024-03-02
  Changes:
    - Balance change to be about twice as expensive as the robots unlock
    - Changed the sprites on the technology to reflect the research more accurately. (Uses SE graphics)
    - Bugfix for marking non-roboports for upgrading, causing slow upgrades
    - Robots no longer charge in the very middle of the roboport
    - Removed an unused setting (update timer)
Version: 1.0.5
Date: 2024-02-23
  Changes:
    - Bug fix that caused robots to disappear on upgrade
Version: 1.0.4
Date: 2024-02-23
  Changes:
    - Bug fixes and performance update made in 1.0.3
Version: 1.0.3
Date: 2024-02-23
  Changes:
    - Implemented a tick limited roboport iterator which helps with lag when updating roboports
Version: 1.0.1
Date: 2024-02-21
  Changes:
    - Fixed an oversight causing level 1 upgrades to have no robot or material slots.
Version: 1.0.0
Date: 2024-02-21
  Changes:
    - Forked and published the mod.