A mod that adds different researches for roboports! Every 'tier' or upgrade adds the same value (by default). Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
Version: 3.0.4 Date: 2024-11-09 Fixes: - Fixed a bug when trying to upgrade to an invalid roboport.
Version: 3.0.3 Date: 2024-11-04 Changes: - Added migration for the rename of the some research.
Version: 3.0.2 Date: 2024-11-04 Fixes: - Fixed a bug that caused the mod to check unrelated entities for upgrades.
Version: 3.0.1 Date: 2024-11-04 Fixes: - Fixed that the mod somtimes upgrade multiple times. Changes: - Change the codebase to use variables instead of raw strings.
Version: 3.0.0 Date: 2024-10-23 Changes: - Updated the mod for factorio 2.0 Fixes: - Fixed that research had higher levels than intended.
Version: 2.0.7 Date: 2024-09-13 Compatibility: - Added compatibility for "chunk-sized-roboports".
Version: 2.0.6 Date: 2024-09-10 Fixes: - Fixed a issue when loading the game with this mod enabled.
Version: 2.0.5 Date: 2024-09-10 Compatibility: - Added compatibility for "Module-Rebalance".
Version: 2.0.4 Date: 2024-09-04 Fixes: - Fixed a bug when mining a roboport, it would give back the wrong item.
Version: 2.0.3 Date: 2024-09-03 Fixes: - Fixed a bug wehn destrucing a logistic it gave back the vanilla version. (losing you resources) - Fixed a bug when placing upgrade roboport ghosts causing a crash. - Fixed a bug when a ghost would **not** be reverted to a vanilla roboport. Info: - When using any upgraded ghost, it upgrades/reverts to whatever research level you have. If you want to use editor to place a upgraded roboport, place the actual roboport, not a ghost.
Version: 2.0.2 Date: 2024-08-29 Fixes: - Fixed a bug when upgrading storage roboports.
Version: 2.0.1 Date: 2024-08-25 Fixes: - Fixed a bug when robots build a roboport. Info: - I've done some testing with increasing the limits of upgrades, but it seems to be a bit too much for the game to handle. It'll be kept at 9, as that seems to be a safe limit.
Version: 2.0.0 Date: 2024-08-20 Changes: - Renamed the storage-roboport to "Logistical Roboport" - Renamed the battery-roboport to "Energy Roboport" Added: - Update to the storage roboport, so that it can upgrade logistic/construction area, while also having upgradable storage capacity.
Version: 1.0.12 Date: 2024-05-06 Changes: - fix for some entities not being updated properly Added: - added a roboport with slightly more storage space, but no charging capabilities
Version: 1.0.11 Date: 2024-04-20 Changes: - fix for invalid entities created by other scripts
Version: 1.0.10 Date: 2024-04-19 Changes: - Hotfix for invalid entities
Version: 1.0.9 Date: 2024-04-19 Changes: - Added command to help uninstalling this mod - Added a item tab that contains the mod's items to reduce clutter - Removed commands that are obsolute because of the selection tool, and the addition of the new command /br-uninstall - Cleaned up some of the code
Version: 1.0.7 Date: 2024-03-31 Changes: - Added commands to manage updates on roboports - Added a selection tool to force updates on roboports
Version: 1.0.6 Date: 2024-03-02 Changes: - Balance change to be about twice as expensive as the robots unlock - Changed the sprites on the technology to reflect the research more accurately. (Uses SE graphics) - Bugfix for marking non-roboports for upgrading, causing slow upgrades - Robots no longer charge in the very middle of the roboport - Removed an unused setting (update timer)
Version: 1.0.5 Date: 2024-02-23 Changes: - Bug fix that caused robots to disappear on upgrade
Version: 1.0.4 Date: 2024-02-23 Changes: - Bug fixes and performance update made in 1.0.3
Version: 1.0.3 Date: 2024-02-23 Changes: - Implemented a tick limited roboport iterator which helps with lag when updating roboports
Version: 1.0.1 Date: 2024-02-21 Changes: - Fixed an oversight causing level 1 upgrades to have no robot or material slots.
Version: 1.0.0 Date: 2024-02-21 Changes: - Forked and published the mod.