A mod that adds battery and recharge research for roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.12 Date: 2024-05-06 Changes: - fix for some entities not being updated properly Added: - added a roboport with slightly more storage space, but no charging capabilities
Version: 1.0.11 Date: 2024-04-20 Changes: - fix for invalid entities created by other scripts
Version: 1.0.10 Date: 2024-04-19 Changes: - Hotfix for invalid entities
Version: 1.0.9 Date: 2024-04-19 Changes: - Added command to help uninstalling this mod - Added a item tab that contains the mod's items to reduce clutter - Removed commands that are obsolute because of the selection tool, and the addition of the new command /br-uninstall - Cleaned up some of the code
Version: 1.0.7 Date: 2024-03-31 Changes: - Added commands to manage updates on roboports - Added a selection tool to force updates on roboports
Version: 1.0.6 Date: 2024-03-02 Changes: - Balance change to be about twice as expensive as the robots unlock - Changed the sprites on the technology to reflect the research more accurately. (Uses SE graphics) - Bugfix for marking non-roboports for upgrading, causing slow upgrades - Robots no longer charge in the very middle of the roboport - Removed an unused setting (update timer)
Version: 1.0.5 Date: 2024-02-23 Changes: - Bug fix that caused robots to disappear on upgrade
Version: 1.0.4 Date: 2024-02-23 Changes: - Bug fixes and performance update made in 1.0.3
Version: 1.0.3 Date: 2024-02-23 Changes: - Implemented a tick limited roboport iterator which helps with lag when updating roboports
Version: 1.0.1 Date: 2024-02-21 Changes: - Fixed an oversight causing level 1 upgrades to have no robot or material slots.
Version: 1.0.0 Date: 2024-02-21 Changes: - Forked and published the mod.