Turn biter colonies into resource farms on Nauvis. Harvest ore and oil from coloured enemies, collect nutrient mass from worms, grow hives with the bioskeleton and guide enemies with lures. Includes loot collectors and steam turrets. Created with AI assistance. Requires Space Age.
Large total conversion mods.
Version: 0.4.5
Date: 2026-11-05
Changes:
- Processing a geode now releases 20 hostile medium biters instead of 1000.
- Newly grown hives are hostile to players and friendly to wild biters.
- The directional lure now unlocks after Bioskeleton 2 and requires Fulgora science.
- Added 20 tungsten plates to the directional lure recipe.
Version: 0.4.1
Date: 2026-11-05
Graphics:
- Added a mod icon with uranium and copper hives and biters.
Version: 0.4.0
Date: 2026-11-05
Features:
- Added a directional lure with adjustable direction and cone angle.
- Mod buildings can now be controlled through the circuit network.
Bugfixes:
- Resource hives keep their original biter or spitter type.
- Fixed the directional lure's radar facing the wrong way.
Version: 0.3.0
Date: 2026-11-03
Changes:
- Updated the starter hives and research progression.
Version: 0.2.1
Date: 2026-11-03
Bugfixes:
- Players and turrets can now damage neutral starter creatures without making them aggressive.
- Starter hive settings now update existing saves without bringing destroyed hives back.
Version: 0.2.0
Date: 2026-11-03
Features:
- Added neutral starter hives for iron, copper, coal and stone.
- Each natural base now has one resource type. Oil and uranium bases are rarer.
- Added a lure that uses nutrient mass and electricity to attract idle enemies.
- Added a steam turret that attacks without starting fires.
- Oil clumps can now be burned as fuel.
Changes:
- Added two stages of bioskeleton research.
- Updated collector recipes and research unlocks.
Version: 0.1.0
Date: 2026-11-01
Features:
- Replaced ore and oil deposits on Nauvis with resource hives and enemy loot.
- Added coloured creatures, geodes and oil clumps.
- Added four tiers of collectors to pick up items and feed them onto belts.
- Worms now produce nutrient mass.
- Added the bioskeleton: grow hives, process geodes and call enemy expansions.