Will think about it, beyond the whole consistency thing, this change could really impact the balance of the whole ressource gathering of this mod so that's why I'll take a bit more time to think it over a bit more before making any changes.
The big thing here is making the asteroid chunks be lossy catalysts (productivity won't affect their drop rate), this indirectly nerfs the asteroid productivity tech very hard. And while the changes to drop rate does offset the nerf just a bit, it would still mean the player gets a lot less beryllium and tritium at mid tech levels and/or with good enough productivity modules, this is the one I'm concerned about in terms of balance.
As for the asteroid casino changes, while I'll probably change it (for consistancy reasons), it didn't really affect my asteroids anyway because you can't reprocess non "custom" asteroids into custom ones, so it would just be a slightly modified version of quality upcycling with recyclers for my asteroid chunks.