🌐Aegis & Bellicos


🌐A hundred parsecs away from Calidus, a powerful star stirs the void. Surrounded by radioactive debris and brittle asteroids, setting up a factory in its vicinity will prove to be challenging. Adds a new star system with new resources, new technologies and new upgrades for your space platforms.

Content
2 days ago
2.0 - 2.1
4.85K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Combat Mining Manufacturing Power

i [Addressed] Consistancy with 2.1 Asteroid Changes

9 days ago

Will the Asteroid Crushing recipe's be updated to be consistent with the changes to the rates, catalyst changes and the recycling change?
If U Don't know what those changes are:

[space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.

[space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.

[space-age] Fixed asteroid chunks were not marked as lossy catalyst.

[space-age] Disallow quality modules to be applied to crushers with asteroid reprocessing recipes.

9 days ago

Will think about it, beyond the whole consistency thing, this change could really impact the balance of the whole ressource gathering of this mod so that's why I'll take a bit more time to think it over a bit more before making any changes.

The big thing here is making the asteroid chunks be lossy catalysts (productivity won't affect their drop rate), this indirectly nerfs the asteroid productivity tech very hard. And while the changes to drop rate does offset the nerf just a bit, it would still mean the player gets a lot less beryllium and tritium at mid tech levels and/or with good enough productivity modules, this is the one I'm concerned about in terms of balance.

As for the asteroid casino changes, while I'll probably change it (for consistancy reasons), it didn't really affect my asteroids anyway because you can't reprocess non "custom" asteroids into custom ones, so it would just be a slightly modified version of quality upcycling with recyclers for my asteroid chunks.

8 days ago

Ah that is fair. I think it would be cool to have the rates for asteroid chunks increased without the lossy catalyst change tho.

8 days ago
(updated 8 days ago)

So far, I've coded a patch that implements all the 2.1 asteroid processing tweaks to berylline and ionized asteroids (asteroids used as products and ingredients are flagged as lossy catalysts, increased crushing yield back chance, no quality allowed on reprocessing). I'm just waiting for valent125 to come back online to decide if he wants these changes implemented or not.

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