Bob + SE + K2 Integration

by Qatavin

Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.

Overhaul
3 months ago
1.1
968
Transportation Logistics Trains Combat Mining Logistic network Manufacturing Storage

i Option to unhide K2 logistics

4 months ago

Is it possible to make hiding redundant Krastorio 2 belts, steel pipes, mining drills and etc, as a Option in mod settings?

4 months ago

Well, yes it's possible, but why?

4 months ago
(updated 4 months ago)

I mostly use Bob logistics for Robots, and I especially like Logistic Zone Expander.
In my City Block design I use separate robots network in each block, LZE make limiting supply area very easy.
As for the belts, pipes, I just like K2 colors more (purely aesthetic reasons), but I would like to use both.
Also Bob and K2 belts have slightly different recipes, with I like.

Thank You for this compatibility mod, btw)

4 months ago

While I don't like the idea of re-adding pointless redundancy to the game, it would definitely be possible to add a setting to allow the graphics to be swapped. The new tiers of belts are green and purple in both K2 and Bob's, so I definitely wouldn't want both of them to be in the game at the same time. Mining drills could be replaced, or one could be used for regular drills and another for large-area drills. I might make K2 steel pipes come from rare ores instead. Just a thought.

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