Public alpha. Generate production blueprints and manage upgradable factories with placed controllers. Rate targets, multi-product malls, researched recipes, direct insertion, stable inputs and optional roboport coverage. English and Russian UI. Space Age is optional.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.28
Date: 2026-11-01
Features:
- Mark minable trees and rocks throughout a managed factory's plot, including its perimeter, for native robot deconstruction when applying or updating a plan.
- Resume factory construction automatically after terrain clearance; preserve the queue when editing a pending factory.
Improvements:
- Keep protected terrain and foreign buildings as conflicts, without issuing clearing orders for a rejected plan.
Version: 0.2.27
Date: 2026-11-01
Features:
- Plan ordinary mixed item/fluid chains as compact production groups without duplicating the entire factory for a busy intermediate.
- Feed researched underground belts through machine footprints, with pickup points between machines.
- Rotate fluid-processing machines to use side connections and route shared fluids to their actual consumers.
Improvements:
- Share small intermediate producers with their consumers and derive staggered direct-insertion banks from recipe rates and machine footprints.
- Group the recipe bus into four-belt blocks, retain input order and keep final output belts separate.
- Size shared fluid producers for the installed consumer capacity and distribute ordinary feeds without prioritizing one bank's initial belt fill.
- Keep mixed-chain inserter stack limits consistent with the capacity calculation across research levels.
Bugfixes:
- Reserve the complete inserter approach before selecting a generic machine port.
- Protect external input approaches and underground pairs while routing compact bus crossings.
Version: 0.2.26
Date: 2026-10-30
Features:
- Publish new versions to Mod Portal through its official API on pushes to main, with an Actions secret for the upload key.
- Replace long straight pipe runs with researched underground pipes while retaining surface junctions.
Improvements:
- Reduce machine spacing, branch corridors and rail length in mixed fluid/item production rows.
- Trim each fluid bus to its actual connections and use underground pipe segments in routed connections.
Bugfixes:
- Honor explicit fluidbox indices when selecting machines and connecting recipes, including basic oil processing.
Version: 0.2.25
Date: 2026-10-30
Changes:
- Removed automatic fallback to separate or generic rate-production layouts. Compact-layout errors now remain visible.
- Previously saved fallback strategies no longer force ordinary item chains into the old layout.
Bugfixes:
- Fixed early-game green science generation at 60/min without requiring upgraded underground belts.
- Size production rows for available inserter throughput before expanding direct-feed intermediates.
- Reject local output positions whose first belt step is blocked, and incompatible adjacent output collectors when grouping rows.
- Preserve direct copper cable insertion, including three-to-two production blocks.
- Split wide single-recipe production rows into compact sections within the plot width.
- Reserve output approaches before internal routing, including updates of old factories with fixed inputs.
- Reserve external input clearance from the first generation so identical robot-factory updates retain relay poles.
Version: 0.2.24
Date: 2026-10-29
Major Features:
- Prepared the first public alpha of Auto Factory Planner.
Compatibility:
- Removed the mandatory Space Age dependency. Requires Factorio 2.1.23 or newer in the 2.1 branch.
- Recipes and equipment are discovered from enabled recipes and researched technologies.
Info:
- Added the MIT license, release thumbnail, English/Russian quick start and public release documentation.
Version: 0.2.23
Date: 2026-10-28
Features:
- Added optional roboport construction coverage, connected logistics networks and power connections.
- Added native blueprint snapping based on the selected roboport's logistics coverage diameter.
- Added a controller placement blueprint with the same grid settings.
Bugfixes:
- Preserve the production layout strategy when adding service infrastructure or changing blueprint snapping.
Version: 0.2.22
Date: 2026-10-28
Features:
- Copy controller settings using the game's standard copy/paste settings gestures.
- Remember each player's last factory direction and branch side for new factories.
Version: 0.2.21
Features:
- Added an explicit external supply button and automatic navigation to the next unresolved resource.
Version: 0.2.20
Graphics:
- Added original controller artwork and inventory icon.
Version: 0.2.19
Features:
- Extended compact mall layout rules to ordinary production chains.
- Keep a two-tile clear border regardless of optional perimeter paving.
Version: 0.2.18
Gui:
- Added a searchable inline production-chain editor with immediate recipe, machine and source selection.
Version: 0.2.17
Features:
- Added optional production rows on both sides of a shared local ingredient feed.
Version: 0.2.16
Features:
- Group compatible recipes, share ingredient belts and prefer local intermediate transfers when feasible.
Version: 0.2.0
Major Features:
- Added placed factory controllers, multi-product malls, stock targets and managed factory updates.
- Added fixed plot width and construction/deconstruction orders.
Version: 0.1.0
Major Features:
- Initial development version: researched recipes, production rates, bus-based layouts and blueprint generation.