Auto Factory Planner

by DefGh

Public alpha. Generate production blueprints and manage upgradable factories with placed controllers. Rate targets, multi-product malls, researched recipes, direct insertion, stable inputs and optional roboport coverage. English and Russian UI. Space Age is optional.

Utilities
3 hours ago
2.1
80
Logistics Logistic network Manufacturing Blueprints

Changelog

Version: 0.2.28
Date: 2026-11-01
  Features:
    - Mark minable trees and rocks throughout a managed factory's plot, including its perimeter, for native robot deconstruction when applying or updating a plan.
    - Resume factory construction automatically after terrain clearance; preserve the queue when editing a pending factory.
  Improvements:
    - Keep protected terrain and foreign buildings as conflicts, without issuing clearing orders for a rejected plan.
Version: 0.2.27
Date: 2026-11-01
  Features:
    - Plan ordinary mixed item/fluid chains as compact production groups without duplicating the entire factory for a busy intermediate.
    - Feed researched underground belts through machine footprints, with pickup points between machines.
    - Rotate fluid-processing machines to use side connections and route shared fluids to their actual consumers.
  Improvements:
    - Share small intermediate producers with their consumers and derive staggered direct-insertion banks from recipe rates and machine footprints.
    - Group the recipe bus into four-belt blocks, retain input order and keep final output belts separate.
    - Size shared fluid producers for the installed consumer capacity and distribute ordinary feeds without prioritizing one bank's initial belt fill.
    - Keep mixed-chain inserter stack limits consistent with the capacity calculation across research levels.
  Bugfixes:
    - Reserve the complete inserter approach before selecting a generic machine port.
    - Protect external input approaches and underground pairs while routing compact bus crossings.
Version: 0.2.26
Date: 2026-10-30
  Features:
    - Publish new versions to Mod Portal through its official API on pushes to main, with an Actions secret for the upload key.
    - Replace long straight pipe runs with researched underground pipes while retaining surface junctions.
  Improvements:
    - Reduce machine spacing, branch corridors and rail length in mixed fluid/item production rows.
    - Trim each fluid bus to its actual connections and use underground pipe segments in routed connections.
  Bugfixes:
    - Honor explicit fluidbox indices when selecting machines and connecting recipes, including basic oil processing.
Version: 0.2.25
Date: 2026-10-30
  Changes:
    - Removed automatic fallback to separate or generic rate-production layouts. Compact-layout errors now remain visible.
    - Previously saved fallback strategies no longer force ordinary item chains into the old layout.
  Bugfixes:
    - Fixed early-game green science generation at 60/min without requiring upgraded underground belts.
    - Size production rows for available inserter throughput before expanding direct-feed intermediates.
    - Reject local output positions whose first belt step is blocked, and incompatible adjacent output collectors when grouping rows.
    - Preserve direct copper cable insertion, including three-to-two production blocks.
    - Split wide single-recipe production rows into compact sections within the plot width.
    - Reserve output approaches before internal routing, including updates of old factories with fixed inputs.
    - Reserve external input clearance from the first generation so identical robot-factory updates retain relay poles.
Version: 0.2.24
Date: 2026-10-29
  Major Features:
    - Prepared the first public alpha of Auto Factory Planner.
  Compatibility:
    - Removed the mandatory Space Age dependency. Requires Factorio 2.1.23 or newer in the 2.1 branch.
    - Recipes and equipment are discovered from enabled recipes and researched technologies.
  Info:
    - Added the MIT license, release thumbnail, English/Russian quick start and public release documentation.
Version: 0.2.23
Date: 2026-10-28
  Features:
    - Added optional roboport construction coverage, connected logistics networks and power connections.
    - Added native blueprint snapping based on the selected roboport's logistics coverage diameter.
    - Added a controller placement blueprint with the same grid settings.
  Bugfixes:
    - Preserve the production layout strategy when adding service infrastructure or changing blueprint snapping.
Version: 0.2.22
Date: 2026-10-28
  Features:
    - Copy controller settings using the game's standard copy/paste settings gestures.
    - Remember each player's last factory direction and branch side for new factories.
Version: 0.2.21
  Features:
    - Added an explicit external supply button and automatic navigation to the next unresolved resource.
Version: 0.2.20
  Graphics:
    - Added original controller artwork and inventory icon.
Version: 0.2.19
  Features:
    - Extended compact mall layout rules to ordinary production chains.
    - Keep a two-tile clear border regardless of optional perimeter paving.
Version: 0.2.18
  Gui:
    - Added a searchable inline production-chain editor with immediate recipe, machine and source selection.
Version: 0.2.17
  Features:
    - Added optional production rows on both sides of a shared local ingredient feed.
Version: 0.2.16
  Features:
    - Group compatible recipes, share ingredient belts and prefer local intermediate transfers when feasible.
Version: 0.2.0
  Major Features:
    - Added placed factory controllers, multi-product malls, stock targets and managed factory updates.
    - Added fixed plot width and construction/deconstruction orders.
Version: 0.1.0
  Major Features:
    - Initial development version: researched recipes, production rates, bus-based layouts and blueprint generation.