[ALPHA] Administratorio


The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.

Overhaul
13 hours ago
2.0
101
Combat Manufacturing
Owner:
Onoulade
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a day ago
Latest Version:
0.1.3 (13 hours ago)
Factorio version:
2.0
Downloaded by:
101 users

Administratorio

The factory must grow. Subject to approval.

I built a total overhaul mod for Factorio 2.0 that replaces military conflict with corporate bureaucracy. There are no guns, no turrets, and no military science. Instead, every machine you build, every inserter you place, and every furnace you fire up requires the proper paperwork.

Current State

This is an Alpha (v0.1.3) — some graphics and sounds are still placeholders, I'm still balancing the economy and there are bugs. If you run into issues, feel free to file a report, it genuinely helps.

Currently incompatible with Space Age and Quality. Requires Factorio 2.0. I'd love to make a Space Age and Quality version down the line — no promises, but it's on my radar.

What Does This Mod Actually Do?

Paperwork gates everything

Most recipes now require an administrative form on top of their regular ingredients. Crafting anything in an assembling machine needs a Work Order. Smelting in a furnace requires a Carbon Offset Certificate. Higher-tier buildings need their own permits — Construction Permits, Management Approvals, and so on. Your factory's growth is limited not just by iron and copper, but by the speed of your printers and the depth of your filing cabinets.

Biters are no longer enemies — they're citizens

Biters don't attack your base. They show up at your Biter Administration Desk to file complaints. Landscape damage, smog, noise — each complaint type comes with its own multi-step resolution chain. Process the ticket, file the paperwork, resolve the case, and the biter leaves satisfied, paying you in Taxpayer Money. Ignore them, and they'll start protesting — disabling your buildings until you deal with the backlog.

You can still clear out biter nests, but not with rockets. You throw Eviction Notices.

New resources to extract

Alongside your usual ores, you'll be mining Bullshit Ore — a naturally occurring deposit of pure, unrefined nonsense — and Redundant Rubble, the mineralized waste of excessive procedural oversight. These feed into a whole parallel economy of excuses, justifications, narratives, and eventually, policy. You'll also need Politician Fluid, distilled into Lies and Misinformation at the Propaganda Distillery.

New buildings to manage

I added a bunch of new buildings to support the bureaucratic machine:

  • Printers — Produce forms, permits, and approvals at industrial scale
  • Corporate Breakroom — Where watercooler gossip and science packs are generated over coffee
  • Propaganda Distillery — Weaponizes misinformation for administrative purposes
  • Resolution Office — Processes complex complaint chains
  • Pneumatic Form Transport — A sealed pipe network dedicated entirely to moving paperwork

And yes, coffee is the lifeblood of the operation. You'll grow it in Greenhouses, brew it, and funnel it into every critical workflow.

A full tech tree built on red tape

I reworked the entire research tree — military milestones are replaced with bureaucratic ones. You'll progress from basic Administrative Science through Printing Technology, Industrial Propaganda, Environmental Compliance, and beyond. Each tier unlocks new complaint types you can handle, new forms you can produce, and new buildings to keep the machine running.


0.1.3 - 2026-03-24

Changed

  • Admin stations now show their waiting zone as part of the building sprite, so placement preview, rotation, and blueprint behavior match the actual queue area.
  • Protest target selection now spreads biters across available buildings instead of stacking them onto the same target whenever alternatives exist.
  • Updated English locale text and tips so complaint processing, protest handling, and nest expropriation guidance match the current implementation.

Fixed

  • Fixed gathered biter attack groups sometimes stalling, never reaching an office, and then breaking apart without entering the complaint flow.
  • Fixed resolved biters despawning at the resolution office. They now try to path back to their original nest, or the nearest remaining nest if their home was removed, before despawning.
  • Fixed eviction notices so nearby biters are redirected into the complaint system at 50% base frustration instead of disappearing or immediately protesting because an empty desk looked full.
  • Fixed admin desk capacity recovery after prototype/state migrations by rebuilding missing desk zone metadata and clearing stale slot reservations from supposedly empty desks.
  • Fixed promise handling when a protesting biter is pacified but no admin-station slot is available. Protesters now enter a temporary pacified state, retry for an open desk for 60 seconds, and only resume protesting if no capacity opens.

Disclaimer: This mod was vibecoded by a real programmer that does not have enough free time to code himself, but it's still made with love and attention.