[ALPHA] Administratorio


The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.

Overhaul
a day ago
2.0
563
Combat Manufacturing

g 0.2.X Releases notes

22 days ago

0.2.0 - 2026-03-28

Added

  • Administrative buildings (office desk, admin station, resolution office, greenhouse, printers, pneumatic buildings, etc.) can now be crafted in assembling machines via regulated recipe copies. Original recipes remain handcraftable.
  • Added a Working Hours system for office desks, corporate breakrooms, union headquarters, and meeting rooms. These buildings now shut down at night by default unless fitted with an Overtime Exemption, which is unlocked by the new After-Hours Operations research, documented in Tips & Tricks, and surfaced in the runtime debug profiler.
  • Added a startup setting to disable Working Hours entirely for players who want those buildings to remain 24/7. Disabling it also removes the module, research, tip, runtime checks, and daytime speed rebalance.
  • Added evolution-threshold warnings that alert connected players shortly before new complaint tiers become mandatory, so the required bureaucracy tech can be researched before filings start upgrading.
  • Added dedicated Synthetic Stationery and Creative Accounting technologies to gate synthetic paper and tax audits as explicit progression milestones.
  • Added a dump-driven progression audit that runs against Factorio's real prototype graph and reports blocked unlocks, premature access, missing building recipes, and enabled recipes that still depend on tech-gated ingredients.
  • Added a startup cleanup regression test and now seed one admin-station directly into the crash-site ship inventory so the complaint desk path is always available from minute one.

Changed

  • Rebalanced the affected administrative buildings around daytime throughput: they run faster during office hours when Working Hours is enabled, and revert to their original always-on speeds when the feature is disabled.
  • Overtime Exemption is now crafted in the Union Headquarters instead of the office desk pipeline.
  • Rebuilt the bureaucracy tech tree into narrower branches: environmental-reporting, office-agriculture, information-management, verbal-approvals, public-finance, board-meetings, radiological-compliance, environmental-certification, federal-regulation, noise-ordinances, and loitering/vagrancy now sit as separate unlocks instead of being bundled into a few broad umbrella techs.
  • Greenhouse and wood bootstrap now unlock with administrative-bureaucracy; coffee discovery lives in corporate-hospitality; office-scale coffee farming moved to office-agriculture; and bulk-copy throughput is pushed to the chemical-era industrial-printing.
  • Split remaining mixed administrative unlocks into single-purpose branches, including a dedicated rubble-compaction tech, a separate verbal-approvals step, and an optional industrial-printing throughput upgrade that no longer gates unique content.
  • Late complaint progression now splits cleanly by family and science tier: human complaints top out on the production-science constitutional-law branch, while spitter complaints finish on the utility-science vagrancy-ordinances branch.
  • Several vanilla branches now wait for the matching paperwork path before unlocking usable recipes, including rail/solar/accumulators/robotics on verbal-approvals, uranium processing on radiological-compliance, and late megaprojects on executive-review.
  • Simplified the coffee growth loop by removing fertilizer from plantations; coffee now scales directly from beans and water, while more mid/late-game funding, meeting-room, and high-tier complaint recipes consume brewed coffee.
  • Reworked the public-money loop so slush-fund is laundered from treasury bonds and lies, and tax-audit converts that slush fund back into a much larger taxpayer-money payout.
  • Early bootstrap paperwork now comes from discovery-bullshit, the office desk keeps its original circuit recipe under electronics, and every research inherits at least the science packs already required by its parent chain.

Fixed

  • Regulated -regulated recipe variants now unlock correctly on research completion and when loading existing saves, instead of depending on duplicated technology effects.
  • Factoriopedia now points affected vanilla and administrative products at the correct regulated automation recipe, and single-output admin recipes merge under their product pages without duplicate labels.
  • The admin-station footprint no longer blocks placement across walkable entities such as belts, inserters, rails, signals, and display panels.
  • Restored non-combat armor progression by remapping heavy-armor and power-armor-mk2 away from removed military prerequisites.
  • Protest notifications now refresh for ongoing protests instead of only appearing at the moment a protest begins.
  • Retimed the key Tips & Tricks entries so complaint desks, protest handling, operating paperwork, evictions, and working-hours guidance unlock when the mechanic first becomes relevant, and refreshed the copy to better explain promises, protests, evictions, and the complaint chain.
  • Fixed a crash that occurred when a biter was redirected to protest while it was scheduled to be despawned by the game.

Optimized

  • Eliminated full-surface enemy unit scan that ran every 3 seconds; unit groups are now discovered once on load and tracked via events thereafter.
  • Cached protest target entity searches with a 1-second TTL so frustrated biters share a single surface scan instead of each triggering their own.
  • Replaced per-candidate linear scans over all protesting biters with a single-pass count snapshot, reducing protest target selection from O(protesters × candidates) to O(protesters + candidates).
  • Implemented sharding for all biter state processing (protesting, waiting, pathfinding, etc.), distributing the update load across multiple ticks to eliminate performance spikes.
  • Optimized protest target selection Pass 1 to avoid all table allocations and engine calls for invalid targets.
  • Added per-tick caching for the protester snapshot used in spacing and load calculations.
  • Suppressed excessive debug logging in the protest, rendering, and unit-group systems to reduce log file size and minor I/O overhead.
21 days ago

0.2.1 - 2026-03-28

Changed

  • Moved the first landscape complaint chain off science-pack research: filing-landscape now unlocks from discovery-redundant-rubble and landscape-final from discovery-bullshit, while administrative-bureaucracy keeps only the separate greenhouse and wood bootstrap.
21 days ago

0.2.2 - 2026-03-28

Fixed

  • Fixed remaining plain crafting and advanced-crafting recipes so they always get regulated assembling-machine copies instead of being left handcraft-only. This restores AM crafting for paper and ink and adds regression coverage for the broader invariant.
21 days ago

0.2.3 - 2026-03-28

Fixed

  • Fixed a crash on the first bug complaint dispatch by deferring gathered unit-group reroutes until the next main tick instead of converting and rerouting group members inside the unit-group event callback.
20 days ago

0.2.4 - 2026-03-29

Changed

  • Robot-network infrastructure now uses heavier automation paperwork: flying-robot-frame, construction-robot, logistic-robot, logistic chests, and related network pieces now require the T3 management-approval track instead of basic work orders.
  • Personal roboports now follow the same T3 management-approval path as the rest of the robot network, and pump now requires construction paperwork instead of a basic work order.
  • Demolition recipes now require explicit construction paperwork, adding permit gating to explosives and pushing cliff-explosives onto the construction-permit tier.
  • Nuclear support hardware now uses written management approval, and nuclear-power waits for the matching executive-review paperwork branch before unlocking those recipes.
  • charcoal-production now runs as a certified 5x furnace batch: 25 wood + 1 carbon-offset-certificate-basic -> 5 coal, matching the rest of the regulated smelting-basic throughput recipes.

Fixed

  • Removed the electric-pole supply-area bonus so small, medium, and big power poles keep their vanilla reach.
  • Fixed promised protesters with no open admin-station slot so pacified biters stay visible in place, show an explicit WAITING FOR DESK marker, and no longer flicker in and out while waiting for capacity. Recovered desk-bound biters now also restore their reserved desk slot before resuming, preventing invalidated pathfinding protesters from repeatedly respawning near the desk center instead of settling into a stable waiting position.
  • Fixed protesting biters losing their overhead message while moving or idling away from their target, and reworked promise pacification so it only drops frustration to 50%, restores full protest urgency when the promise expires, removes the yellow ground circle, and keeps pacified biters roaming between desks instead of freezing in place while they wait for capacity.
  • Fixed Tips & Tricks and related technology copy that mislabeled the biter complaint branch as human complaints.
19 days ago

0.2.5 - 2026-03-30

Added

  • Added work-order-duplication, a production-science printer upgrade that unlocks 6x industrial-copy recipes for every work-order family, from basic work-orders through chemical and radiological paperwork.

Changed

  • Printer workflows now consistently consume ink only in printer categories, and direct printing-workorder shortcuts are limited to safety and construction forms while higher-tier work orders move to industrial copy recipes.
  • Deepened vanilla integration across bureaucracy chains: multiple admin buildings, pneumatic devices, paperwork stages, and complaint cases now consume more vanilla materials such as stone brick, pipes, barrels, coal, electronic/advanced/processing circuits, batteries, and steel, and office desks can now handle 10-ingredient recipes to support the denser paperwork mix.
  • Rebalanced paperwork tiers for vanilla infrastructure: splitters now use safety paperwork in 5x batches, elevated rail ramps and supports require construction paperwork, electric furnaces move to verbal-management paperwork, chemistry now runs on chemical-handling-work-order, and steel furnaces get hidden certified smelting-basic variants so certificate-gated smelting stays distinct from electric-furnace progression.
  • Batched regulated recipes now show their batch size directly on recipe icons, and batching coverage has been expanded across more vanilla/admin recipes including paper, ink, repair packs, heat pipes, belts, and selected equipment.
  • Tightened vanilla tech prerequisites so paperwork-gated unlocks appear only when usable: solar, accumulators, electric furnaces, robotics and personal roboports, oil processing, uranium processing, nuclear power, automation-3, effect-transmission, and rocket-silo now wait for the matching bureaucracy branch.

Fixed

  • Fixed regulated recipe localization and Factoriopedia mapping for repair tools, equipment, place-result items, and other item-like prototypes so regulated and bulk-copy recipes inherit the correct names and descriptions.
  • Fixed protesting biters losing complaint text before arrival, stalling after interrupted movement, or reviving back into broken desk/protest states after pathing recovery.
  • Fixed promise pacification when no desk is free: promised biters now stay visible with a No available desk marker, roam between desks instead of freezing, keep 50% frustration while pacified, and cleanly resume queueing or protesting when the promise expires.
19 days ago

0.2.6 - 2026-03-30

Changed

  • pneumatic-pipe-to-ground now requires a construction-permit, moving underground pneumatic transport onto the construction-paperwork tier.

Fixed

  • Fixed the hidden form-solidifier outtake inserter so it drops onto a stable belt lane instead of flipping lanes when rotated.
  • Removed the stale electric-pole supply-area bonus so small, medium, and big power poles keep their vanilla reach.
12 days ago

0.2.7 - 2026-04-06

Added

  • Replaced the Resolution Office placeholder visuals with dedicated scrubber art.

Changed

  • Split oil-chain operating paperwork into clearer tiers: petrochemical-operating-permit now covers baseline refinery startup and simple petrochem, while chemical-handling-work-order handles chemical plants, advanced oil processing, coal liquefaction, and heavier chemistry.
  • Moved promise-production to discovery-redundant-rubble, making Bureaucratic Promises available with the first complaint-desk bootstrap instead of waiting for printing tech.
  • Restored a civilian cliff-clearing path: cliff-explosives no longer depends on military tech or grenades, but still requires explosives and explicit construction paperwork.

Fixed

  • Fixed transit permit chest placement at train stops. The chest now sits on the rail-adjacent tile before the stop in train direction, and existing stations migrate there from both overlapping and misaligned legacy positions on init/config-change.
  • Fixed protesting biters getting stranded on removed or invalid protest targets. They now immediately retarget to another reachable building, and protest alerts wait until arrival instead of firing on abandoned path attempts.
  • Fixed robot, blueprint, and paste placement metadata across custom buildings and pneumatic entities so construction robots consistently use the canonical item/entity pairings.
  • Fixed admin station and office desk circuit connector alignment, and now lock the admin station's runtime rotation so its footprint and wiring stay consistent.
  • Fixed smelting-basic furnace UI duplication by keeping that category limited to the explicit batch-smelting recipes instead of cloning vanilla single-output smelting recipes into it.
12 days ago

0.2.8 - 2026-04-06

Fixed

  • Fixed the rocket-launch win screen crash on Factorio 2.0 by reading paperwork production statistics through the per-surface LuaForce.get_item_production_statistics(surface) API.
11 days ago

0.2.9 - 2026-04-07

Changed

  • Moved the early greenhouse/wood bootstrap onto administrative-bureaucracy with red science only, so renewable wood unlocks earlier and no longer waits on printer/admin-science progression.
  • Folded the removed Meeting Room workload into the Union Headquarters: written approvals, white papers, policy, regulation, and tax audits now run through the HQ's shared late-game pipeline.
  • Simplified the written-approval chain so management-written-proposal now finalizes into management-approval-written in one heavy printer pass, while the old review intermediate remains only as a legacy-save fallback.
  • Late complaint resolutions no longer spend separate brief intermediates. Noise/loitering finals now consume validated cases plus white-paper support, and unemployment/vagrancy finals fold the old brief costs into heavier final crafts.
  • Reworked office-drama-recycling into a tighter late-policy support loop that randomly returns work-order, watercooler-gossip, and basic-excuse output instead of the broader salvage table.
  • Standardized smelting-basic recipe ingredient order so the carbon-offset certificate is listed first across batch smelting and related rubble/charcoal recipes.
  • Refreshed the protest soundscape with new crowd/alert variations and replaced the Propaganda Distillery placeholder with a larger tinted fuel-refinery visual set and symmetric four-port pipe layout.

Fixed

  • Fixed the Meeting Room-era refinery operating workflow so the two-fluid resolution-office and shared late-game HQ recipes fit current machine port limits.
  • Fixed English locale and recipe text to match the consolidated Union Headquarters workflow, legacy brief/review compatibility recipes, and the updated late complaint chain.
11 days ago

0.2.10 - 2026-04-08

Added

  • Added an eight-step admin-station-capacity research chain so each Biter Administration Desk can grow from 4 default waiting slots up to 12 total, plus three filing-cabinet-logistics upgrades for extra personal logistics request and trash slots.

Changed

  • Reworked paperwork progression and environmental gating: environmental-compliance now unlocks environmental impact reports, chemical-handling work orders, petrochemical permits, and verified carbon certificates in one branch, while advanced modules, robotics, processing, fuel, and other higher-tier vanilla recipes pick up stricter approval and compliance paperwork.
  • Rebalanced the complaint pipeline around paired biter/spitter tiers, removing the old written-review step from normal progression while keeping legacy complaint briefs only for save compatibility.
  • Reordered administrative items and recipes so paper supplies, printers, and regulated recipe variants sort more cleanly in crafting panes and Factoriopedia.
  • Equipment-grid armor recipes now stay unbatched at 1x even if surrounding recipe tiers batch normally.

Fixed

  • Fixed English locale, Tips & Tricks, and README copy to match the electric greenhouse, merged environmental branch, expanded admin-station capacity research, and the current late-game complaint/workflow structure.
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