Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting!
It allows to place wind turbine for example on assembling floor but removes it instantly. Yet special blocker from wind turbine is not removed, so player can't place it on correct floor again even few tiles in any direction cos of that. Save/reload - doesn't fix the issue, cos tiles already have information that wind turbine is placed but no entity is placed.
K2SO (and mby K2 too) upon placing wind turbine also places kr-wind-turbine-collision object, which blocks placing of any other objects of specific type around it. WDM doesn't remove it. That's issue. To correctly remove such objects raise_destroy = true should be set, cos destroy() method completely ignores logic on K2SO on that part.
There is also another issue. Main WDM mod has exlude rule for k3-wind-turbine but not for kr-wind-turbine (seems like typo). Which makes impossible to place wind turbine at all if u don't have blue floor - which results in soft-lock while playing K2SO with this mod, cos water pump requires power -> only way to give power = wind turbine -> but u can't place it.
I cannot fix this as effectively from within my own mod as the developer of the main WDM mod could, since the issue originates on their end. Please report the problem in the "Discussion" section on the WarpDriveMachine mod page.