Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting!
Mods introducing new content into the game.
Version: 0.1.22
Date: 2026-04-10
Translation:
- Removed the French locale to ensure compatibility with the new translations from bev's "Patch FR des Mods" mod.
Version: 0.1.21
Date: 2026-04-10
Major Features:
- Changes to the event generation logic. In particular, events on the home planet now work differently.
Balancing:
- More pirates!
- Slightly reduced loot from the Pirates of Mechanics event.
Version: 0.1.20
Date: 2026-04-09
Bugfixes:
- Buffed turret variants and player laser turrets now correctly inherit infinite technology turret bonuses.
- Fixed railgun operation on red refined concrete.
Version: 0.1.19
Date: 2026-04-09
Bugfixes:
- Crystals temporarily do not apply a bonus to enemies when destroyed.
- Removed damage resistance from the player's laser cannon.
- Fixed loot chests.
Ease of use:
- Hidden extra turrets in factioriopedia.
Version: 0.1.18
Date: 2026-04-08
Sounds:
- Reduced the volume of the electric beam sound slightly.
- Reduced blaster cannon explosion volume.
Balancing:
- Increased the recipe output of linked heat pipes from 1 to 2.
- Now the proportion of generator operation during a magnetic storm is not 1/6, but 1/4.
Bugfixes:
- Linked heat pipes now equalize heat by averaging their temperatures instead of copying only the hottest value.
- Fixed a bug that prevented drones from repairing upgraded turrets on red refined concrete. Destroying such a turret now creates a ghost of the base version, which can be automatically built by drones.
Scripting:
- Moved custom console command registration into a separate script module.
- The on_entity_died event has been replaced by on_object_destroyed and on_post_entity_died.
Optimizations:
- Improved optimization by removing the on_entity_died event.
- Magnetic storm event operation has been optimized.
Version: 0.1.17
Date: 2026-04-06
Bugfixes:
- Turrets placed on red refined concrete now preserve their quality when switching to the buffed variant.
Version: 0.1.16
Date: 2026-04-06
Changes:
- Fixed the recipe group for Exocine crystal processing recipes.
- Set the default value of the friendly fire disable setting to true.
- Improved some pirate ships.
Translation:
- Fixed a minor English localization issue for the Warponium exoskeleton.
Balancing:
- Increased the amount of warponium used in Warponium weaponry.
Sounds:
- Reduced the volume of the Magnetic Storm state change sound slightly.
Version: 0.1.15
Date: 2026-04-05
Bugfixes:
- Fixed command.
Version: 0.1.14
Date: 2026-04-05
Features:
- Added admin command to reset enemy damage bonuses gained from mined crystals.
Bugfixes:
- Fixed Magnetic Storm behavior on older save files.
Version: 0.1.13
Date: 2026-04-05
Changes:
- Magnetic Storm now periodically weakens and then restores its strength while the event is active.
- Added a sound cue when the Magnetic Storm changes state.
Balancing:
- Increased the enemy damage bonus gained from mined crystals by 3x.
- Increased the crystal bonus decay on ship warp by 3x.
Version: 0.1.12
Date: 2026-04-04
Ease of use:
- Added support for copying turrets placed on red refined concrete.
Changes:
- Laser boss turrets now receive a 10-second activation delay on spawn.
- Crystal bonuses now decay by 0.005 on each warp again.
Balancing:
- Increased the minimum spawn distance of the laser boss event from 50 to 70 tiles.
- Reduced the prepare range of the main pirate laser turret from 85 to 70.
- Reduced the range and prepare range of the player laser turret from 50 to 40.
Bugfixes:
- Laser boss turrets can no longer spawn on water.
- Restored crystal bonus application and the crystal harvested message while keeping warp-based decay.
- Fixed the mining result of the player laser turret to return the correct item.
Version: 0.1.11
Date: 2026-04-04
Bugfixes:
- Fixed some pirate ships.
- Pirate mechanic event spawn patterns have been expanded.
- Fixed possible multiplayer desync issues.
Changes:
- Improved the logic for selecting pirate ships for spawning.
- Crystal bonuses are no longer permanent.
Version: 0.1.10
Date: 2026-04-03
Bugfixes:
- Fixed the magnetic storm event.
- Fixed crystal spawning after the event ends.
Balancing:
- Adjusted the chances of some events.
- Adjusted the crystal recipe.
Version: 0.1.9
Date: 2026-04-03
Bugfixes:
- Fixed changelog formatting and text encoding issues.
Version: 0.1.8
Date: 2026-04-03
Balancing:
- Minor changes to the crystal event and minor changes to the crystal crafting recipe
Translation:
- The description of Red Refined Concrete has been updated
- Changes to the French localization from before this mod was included in the Patch FR des Mods mod
Bugfixes:
- Fixed technology dependencies and recipes for Warponium personal equipment and Fusion personal reactor
- Fixed an issue where only biters received a boost when mining crystals, while spitters did not.
Version: 0.1.7
Date: 2026-04-02
Major Features:
- Attention all engineers! The ship scanner reports a sharp increase in pirate activity: 10+ new-generation combat spacecraft have entered service. They are already on the hunt, charge your shields and check your weapons! Huge thanks to MFerrari for adding the new interfaces.
Features:
- Added "Mini" Pirate Laser Cannon
Balancing:
- When using the Emergency Return capsule, 10% less inventory is now lost.
- Events now appear more often depending on the WDM difficulty settings.
Graphics:
- Added a small effect when the Laser Cannon spawns.
Version: 0.1.6
Date: 2026-03-30
Bugfixes:
- Fixed the duration of some events.
- Fixed threat level calculation for some events.
- Fixed an issue where a deck could be lost if it was not open when the event triggered.
- Fixed the text about the ending of the temporal anomaly in the English version.
Translation:
- Added Ukrainian locale.
- Added French locale.
Version: 0.1.5
Date: 2026-03-30
Features:
- Emergency Return Capsule now loses 5% fewer resources when increasing quality.
Balancing:
- Increased the Exocine crystal spawn area.
- Exocine crystals can no longer spawn closer than 50 tiles to the ship center.
- If an Exocine crystal spawned on the ship, collecting it now boosts bugs 2x less (5% -> 2.5%).
Bugfixes:
- Fixed teleport error from a Lost Deck when no other decks exist.
Version: 0.1.4
Date: 2026-03-21
Features:
- Turrets placed on the red spaceship floor now receive a slight bonus to attack speed and damage. Fend off threats more effectively!
Scripting:
- Control.lua has been split into smaller modules.
Version: 0.1.3
Date: 2026-03-04
Major Features:
- Added new event: Magnetic Storm (if the magnetic-storm and SpaceAge mods are enabled)
- Added new event: Bright Day
Changes:
- The difficulty ratio for technology and evolution has been adjusted. It is now 50/50.
Version: 0.1.2
Date: 2026-01-10
Major Features:
- Mod can now work without Space Age
- Added new event: Crystal Overgrowth
- Added new event: Lost Deck
Changes:
- Rebalanced Player Laser Cannon
- Frost Armor recipe rebalance
Bugfixes:
- Fixed Emergency Return Capsule teleport logic
Version: 0.1.1
Date: 2026-01-07
Balancing:
- Rebalanced Pirate Laser Cannon
Bugfixes:
- Fixed event calling issues
- Fixed warp heat-pipes functionality
Version: 0.1.0
Date: 2026-01-05
Major Features:
- Initial release of WDM Expansion