Warp Drive Machine Expansion


Global expansion for the Warp-Drive-Machine! New events, unique weapons, reworked mechanics, and improved performance. Make your hyperspace travels deeper, more dangerous, and more exciting!

Content
20 hours ago
2.0
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Planets Logistics Combat Armor Enemies

Changelog

Version: 0.1.22
Date: 2026-04-10
  Translation:
    - Removed the French locale to ensure compatibility with the new translations from bev's "Patch FR des Mods" mod.
Version: 0.1.21
Date: 2026-04-10
  Major Features:
    - Changes to the event generation logic. In particular, events on the home planet now work differently.
  Balancing:
    - More pirates!
    - Slightly reduced loot from the Pirates of Mechanics event.
Version: 0.1.20
Date: 2026-04-09
  Bugfixes:
    - Buffed turret variants and player laser turrets now correctly inherit infinite technology turret bonuses.
    - Fixed railgun operation on red refined concrete.
Version: 0.1.19
Date: 2026-04-09
  Bugfixes:
    - Crystals temporarily do not apply a bonus to enemies when destroyed.
    - Removed damage resistance from the player's laser cannon.
    - Fixed loot chests.
  Ease of use:
    - Hidden extra turrets in factioriopedia.
Version: 0.1.18
Date: 2026-04-08
  Sounds:
    - Reduced the volume of the electric beam sound slightly.
    - Reduced blaster cannon explosion volume.
  Balancing:
    - Increased the recipe output of linked heat pipes from 1 to 2.
    - Now the proportion of generator operation during a magnetic storm is not 1/6, but 1/4.
  Bugfixes:
    - Linked heat pipes now equalize heat by averaging their temperatures instead of copying only the hottest value.
    - Fixed a bug that prevented drones from repairing upgraded turrets on red refined concrete. Destroying such a turret now creates a ghost of the base version, which can be automatically built by drones.
  Scripting:
    - Moved custom console command registration into a separate script module.
    - The on_entity_died event has been replaced by on_object_destroyed and on_post_entity_died.
  Optimizations:
    - Improved optimization by removing the on_entity_died event.
    - Magnetic storm event operation has been optimized.
Version: 0.1.17
Date: 2026-04-06
  Bugfixes:
    - Turrets placed on red refined concrete now preserve their quality when switching to the buffed variant.
Version: 0.1.16
Date: 2026-04-06
  Changes:
    - Fixed the recipe group for Exocine crystal processing recipes.
    - Set the default value of the friendly fire disable setting to true.
    - Improved some pirate ships.
  Translation:
    - Fixed a minor English localization issue for the Warponium exoskeleton.
  Balancing:
    - Increased the amount of warponium used in Warponium weaponry.
  Sounds:
    - Reduced the volume of the Magnetic Storm state change sound slightly.
Version: 0.1.15
Date: 2026-04-05
  Bugfixes:
    - Fixed command.
Version: 0.1.14
Date: 2026-04-05
  Features:
    - Added admin command to reset enemy damage bonuses gained from mined crystals.
  Bugfixes:
    - Fixed Magnetic Storm behavior on older save files.
Version: 0.1.13
Date: 2026-04-05
  Changes:
    - Magnetic Storm now periodically weakens and then restores its strength while the event is active.
    - Added a sound cue when the Magnetic Storm changes state.
  Balancing:
    - Increased the enemy damage bonus gained from mined crystals by 3x.
    - Increased the crystal bonus decay on ship warp by 3x.
Version: 0.1.12
Date: 2026-04-04
  Ease of use:
    - Added support for copying turrets placed on red refined concrete.
  Changes:
    - Laser boss turrets now receive a 10-second activation delay on spawn.
    - Crystal bonuses now decay by 0.005 on each warp again.
  Balancing:
    - Increased the minimum spawn distance of the laser boss event from 50 to 70 tiles.
    - Reduced the prepare range of the main pirate laser turret from 85 to 70.
    - Reduced the range and prepare range of the player laser turret from 50 to 40.
  Bugfixes:
    - Laser boss turrets can no longer spawn on water.
    - Restored crystal bonus application and the crystal harvested message while keeping warp-based decay.
    - Fixed the mining result of the player laser turret to return the correct item.
Version: 0.1.11
Date: 2026-04-04
  Bugfixes:
    - Fixed some pirate ships.
    - Pirate mechanic event spawn patterns have been expanded.
    - Fixed possible multiplayer desync issues.
  Changes:
    - Improved the logic for selecting pirate ships for spawning.
    - Crystal bonuses are no longer permanent.
Version: 0.1.10
Date: 2026-04-03
  Bugfixes:
    - Fixed the magnetic storm event.
    - Fixed crystal spawning after the event ends.
  Balancing:
    - Adjusted the chances of some events.
    - Adjusted the crystal recipe.
Version: 0.1.9
Date: 2026-04-03
  Bugfixes:
    - Fixed changelog formatting and text encoding issues.
Version: 0.1.8
Date: 2026-04-03
  Balancing:
    - Minor changes to the crystal event and minor changes to the crystal crafting recipe
  Translation:
    - The description of Red Refined Concrete has been updated
    - Changes to the French localization from before this mod was included in the Patch FR des Mods mod
  Bugfixes:
    - Fixed technology dependencies and recipes for Warponium personal equipment and Fusion personal reactor
    - Fixed an issue where only biters received a boost when mining crystals, while spitters did not.
Version: 0.1.7
Date: 2026-04-02
  Major Features:
    - Attention all engineers! The ship scanner reports a sharp increase in pirate activity: 10+ new-generation combat spacecraft have entered service. They are already on the hunt, charge your shields and check your weapons! Huge thanks to MFerrari for adding the new interfaces.
  Features:
    - Added "Mini" Pirate Laser Cannon
  Balancing:
    - When using the Emergency Return capsule, 10% less inventory is now lost.
    - Events now appear more often depending on the WDM difficulty settings.
  Graphics:
    - Added a small effect when the Laser Cannon spawns.
Version: 0.1.6
Date: 2026-03-30
  Bugfixes:
    - Fixed the duration of some events.
    - Fixed threat level calculation for some events.
    - Fixed an issue where a deck could be lost if it was not open when the event triggered.
    - Fixed the text about the ending of the temporal anomaly in the English version.
  Translation:
    - Added Ukrainian locale.
    - Added French locale.
Version: 0.1.5
Date: 2026-03-30
  Features:
    - Emergency Return Capsule now loses 5% fewer resources when increasing quality.
  Balancing:
    - Increased the Exocine crystal spawn area.
    - Exocine crystals can no longer spawn closer than 50 tiles to the ship center.
    - If an Exocine crystal spawned on the ship, collecting it now boosts bugs 2x less (5% -> 2.5%).
  Bugfixes:
    - Fixed teleport error from a Lost Deck when no other decks exist.
Version: 0.1.4
Date: 2026-03-21
  Features:
    - Turrets placed on the red spaceship floor now receive a slight bonus to attack speed and damage. Fend off threats more effectively!
  Scripting:
    - Control.lua has been split into smaller modules.
Version: 0.1.3
Date: 2026-03-04
  Major Features:
    - Added new event: Magnetic Storm (if the magnetic-storm and SpaceAge mods are enabled)
    - Added new event: Bright Day
  Changes:
    - The difficulty ratio for technology and evolution has been adjusted. It is now 50/50.
Version: 0.1.2
Date: 2026-01-10
  Major Features:
    - Mod can now work without Space Age
    - Added new event: Crystal Overgrowth
    - Added new event: Lost Deck
  Changes:
    - Rebalanced Player Laser Cannon
    - Frost Armor recipe rebalance
  Bugfixes:
    - Fixed Emergency Return Capsule teleport logic
Version: 0.1.1
Date: 2026-01-07
  Balancing:
    - Rebalanced Pirate Laser Cannon
  Bugfixes:
    - Fixed event calling issues
    - Fixed warp heat-pipes functionality
Version: 0.1.0
Date: 2026-01-05
  Major Features:
    - Initial release of WDM Expansion