Ultracube: Age of Cube


Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.

Overhaul
14 days ago
1.1 - 2.0
17.5K
Logistics Trains Circuit network Manufacturing Power

i Circuit HUD compat & heavy turbine weird?

11 months ago

Thanks for all the work here - I'm enjoying the mod a lot!

Two things I wanted to ask:

1) Compatibility with https://mods.factorio.com/mod/CircuitHUD-V2 or a similar mod would be nice to have a way to monitor what's going on with my automation without having to go look at nixie tubes in the map view.

2) While tweaking my vanilla nuclear reactor design for the reactor's changed power output and neighbour bonus, I noticed that the heavy turbine power output is listed as 6MW instead of vanilla's 5.82MW, but the fluid consumption rate is the same and the heat exchangers output steam at the same temperature, so they can't actually generate more than 5.82MW when fed by a heat exchanger. Perhaps there's something later in the tech tree that I haven't seen yet which can actually generate 6MW here, but if not, it'd be nicer to have the power output set back to the same as vanilla so people don't wonder if something has changed?

11 months ago

There is something else that can go in the turbine, but maybe it is confusing to have such similar numbers and I should just tweak something to make the situations identical. Circuit HUD looks like a good mod to make compatible, thanks, I didn't know about it.

11 months ago

It only confused me briefly, so up to you whether it's worth doing anything about - I was just surprised to see the power output bar in the GUI wasn't maxed out when I was testing my reactor blueprint in the editor until I remembered that 5.82MW is "normal".

And, yeah, I've used Circuit HUD or its predecessors in a lot of previous factories - it's not as cool-looking as an in-world status display with Text Plates and Nixie Tubes but having it always on the screen is more practical. I used to use a lot of programmable speaker alerts but in a complex modded factory it's hard to get the right balance between "notified when something is wrong" and "constant alarm spam" :)

11 months ago

Circuit HUD looks like a good mod to make compatible, thanks, I didn't know about it.

I requested it a while ago though ._.

11 months ago
(updated 11 months ago)

Ah haha, but you requested so many at once I didn't look properly at all of them :P

11 months ago

Thanks for adding the Circuit HUD compatibility - however if Wire Shortcuts is also enabled, it overwrites the combinatorics technology's effects and removes the recipe unlock for the HUD combinator. Changing the order of loading the compatibility scripts fixes it for me.

11 months ago

Fixed in 0.3.8.

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