Ultracube: Age of Cube


Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.

Overhaul
24 days ago
1.1
9.37K
Logistics Trains Circuit network Manufacturing Power

FAQ

Q A
How can I make my mod compatible with Ultracube? See the compatibility guide.
Can I help translate this mod? Yes, translation is handled via this CrowdIn project under Factorio Ultracube. More details here.
Where are the biters? Currently there are no military technologies and biters are disabled. This was mostly to prioritise releasing a playable version without needing to integrate and balance military. Biters might get reintroduced as an optional extra at some point.
Where are all the technologies? Most technologies are hidden at the start of the game. The technology tree will expand as you gain access to new levels of science.
Is this a Krastorio 2 extension? Ultracube depends only on Krastorio2Assets for some additional graphics and sounds (see credits). It's otherwise separate and doesn't share any technologies or recipes with Krastorio 2.
So do I have to manually hand-feed this cube all the time, or what? You will likely need to do a few things manually in the short early-game section. Technologies will soon allow for automation.
Can I really automate this? Everything can be automated, and there is probably more than one way to do it.
I lost my cube! Its location will show up on the minimap. You can also press K (by default) to open the cubecam. If you somehow manage to destroy the cube and the game can't find it, you'll see a warning message. In that case please file a bug report.
My factory isn't producing enough, how can I improve it? The main production bottleneck will always be processes that require the cube as a catalyst. At most one of these steps can be running at any given time. Try to think of ways to get the most use out of it per unit of time and ensure it never gets stuck anywhere. Look in the technology tree for things that could help.
Bulk-processing machines sometimes won't accept ingredients even though it seems like they should. This is an issue with Factorio's assembling machine logic. It seems that it will be fixed with the DLC release. Until then, you'll just have to work around it. (This bug is also the reason productivity modules aren't allowed in cube-powered recipes: bonus outputs block progress, get the cube stuck and make things worse.)