I have currently 2 Primary Complaints for the current state of the mod, the first and more important one is that currently the mod spams very quickly the whole console with error messages while the player is either resolving the issue or doing something that makes the mod think its broken.
personally i think instead of a timer its better to measure how many messages have been written in chat since the last time it showed the error, as to make sure the message should be for most people only visible once or twice at the same time.
as a side note, any mod like for example "Blueprint Sandboxes" which im using to plan complex designs or any other mod which teleports the player to another surface or provides such an ability if multiple surfaces exist it will cause the mod to think its gone despite being in the inventory of an entity. the most obvious solution would be to first check every entity on the current surface and then every entity on every other surface if its in there inventory which should catch many instance of the cube being somewhere else but there is probably a better way to check all entities with inventory and priotize in which order to search them. also if the cube is on another surface its probably better to warn the player that they are leaving the cube behind rather then warning that its gone missing.
Second and less Important Complaint is made up of 2 Smaller issues feeding in to 1 Complaint, firstly in instances such as steam Power Production the Amount of water consumed by 1 boiler at 100% usage is higher then pipes can move through all connections at the same time, same goes for the steam output which is also higher then the total amount pipes can move through all connections.
so even the best possible optimized setup would still mean at a too high usage will slowly drain the setup and thus lead to a slow brown out because its reporting a higher capability then what it can actually do.
the second issue is and i realize this should come after that stage of the progression is content complete but the ratios dont allow for any design that is satisfyingly optimizable, which means there is always at minimum 1 step in the process thats not 100% efficient even if im using a mod that makes the pipes capable of moving the required amounts of steam and water.