This mod makes train acceleration more realistic and depend on the amount of Cargo. (youtube demo included)
Small changes concerning balance, gameplay, or graphics.
Trains are great, but what if they could do even more?
[answered] K2SE compatibility with K2's fuel rebalancing?
posted by
Laeleia
4 months ago
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General |
3
last message by
riven8192
3 months ago
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[solved] About the "Not being able to get locomotive power" thing...
posted by
JamesFire
5 months ago
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General |
3
last message by
JamesFire
5 months ago
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[no-feedback] Suggestion: For compatibility Brakes/power treated as weight?
posted by
ElBeacon
1 year, 3 months ago
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General |
2
last message by
ElBeacon
7 months ago
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[solved] Support for Multiple Unit Train Control
posted by
0n0w1c
1 year, 17 days ago
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General |
15
last message by
riven8192
1 year, 5 days ago
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[answered] Potential Train Grid size
posted by
Roostie
2 years ago
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General |
2
last message by
riven8192
1 year, 1 month ago
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[answered] Train & Fuel Overhaul
posted by
dlloyd117
2 years ago
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General |
1
last message by
riven8192
1 year, 1 month ago
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[closed] Locomotive acceleration power
posted by
Deerso
2 years ago
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General |
13
last message by
robot256
2 years ago
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[investigate] Support for different railway mods ?
posted by
Keysivi
2 years ago
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General |
0
last message by
Keysivi
2 years ago
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[answered] Thanks!
posted by
stowed4sea
3 years ago
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General |
3
last message by
riven8192
2 years ago
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[answered] Braking Force Research
posted by
tenphes
2 years ago
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General |
1
last message by
riven8192
2 years ago
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[added] Fuel type does not yet affect max-acceleration?
posted by
SirDragonClaw
2 years ago
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General |
4
last message by
riven8192
2 years ago
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[solved] Mod incompatibility
posted by
675R
2 years ago
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General |
8
last message by
riven8192
2 years ago
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