Stable Foundations

by Dummiez

Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.

Tweaks
a month ago
1.1 - 2.0
4.62K
Combat Armor Manufacturing Cheats

g ✅ Necessary to enable allow_productivity on building recipes?

a month ago
(updated a month ago)

So I got this report here about a potential conflict between this mod and Reverse Factory.

It appears that this mod is modifying a bunch of building recipes to set "allow_productivity" to true, which is the same property that my mod happens to use to gate recycling of intermediate products to higher tiered machines. By changing this property, it effectively gates all of those buildings to tier 3, which is not intended.

I've tried locally removing line 98 in data-final-fixes (recipe.allow_productivity = true) and it didn't seem to adversely affect anything; buildings still seem to be buffed depending on the tile it is placed on. So is this change absolutely required for something else I'm just not seeing?

a month ago

The recipe modifications were added in the 2.0 version as the behavior changed from 1.1 to how certain buildings provided buffs (i.e Assembly 1 machines and Stone furnaces were previously able to receive bonuses) and this was one of the attempts to restore the original behavior. I'll most likely remove it in another patch so for now toggling the 'Building bonus effects' off in the mod settings should fix any incompatibilities.

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