Schall Tank Platoon is the core military mod of my mod suite. It contains NOT ONLY tanks, but also the ammo and vehicle grid system for subsequent mods to use. For example, Schall Ammo Turrets & Schall Gun Pod are using those parts. (It would be much better than making these three mods as standalone, because they actually share a lot of these contents.)
If you do not need the tanks, you can go into mod options and disable the MK1 and MK2 stuff, and just use the ammo systems provided there.
Yup, I dislike using Kovarex too. That's why I added that option and disable it when I play. :-)
In theory, DU has the "useful" U-235 isotope taken away. But in reality, it is unavoidable to have some radioactive content left. But even trace amounts of such residuals are toxic to animals and environment. (Thus a whole issue of DU ammo contaminating food and water supplies to the civilians, well-known as "Gulf War Syndrome".) So it is not surprising that DU has seen little civilian uses.
It is true that DU has high density. That's why it is used in ammo for the penetration power.
Honestly, I do not like these ideas of uranium applications, which is quite far from realism. (DU is toxic, so one of the worst thing for landfill. The use on wall like some simple RPG inventory system: copper wall, iron wall, steel wall, uranium wall, thorium wall, ...)
But I like your idea as ingredient of a new science pack. I have planned long for a new "future tech" mod, which would contain new stuff like the MK4 system (tanks, power armours, equipment) and advanced weapons (which is further enhancement from MK3 system introduced by Schall Alien Tech). I would use a lot of my new synthetic material and uranium on the new items. Though I never have the time to really start the work yet...