Thanks Axiel.
Yet you have only provided the icons part. Do you also have the equipment part?
The vanilla equipment sprites are located in Factorio\data\base\graphics\equipment
folder. Base sprites are in size 32×64, hi-res sprites are in size 64×128.
And can you make magenta ones too, for the batteries MK3 in Schall Alien Tech?
Or can you send me your master file, that I can work by myself? (As I have various MK4 equipment in plan of a new mod, though do not expect to come any time soon...)
If you prefer to keep it for your own, then below is my colour code, which I have used in my current scheme.
Base files to work with: Vanilla batteries (Green)
MK1: Cyan (Hue +60)
MK2: Red (Hue -120)
MK3: Magenta (Hue -180)
By the way, your set of icons are not so distinguishable among each other (as the green/red/blue part is rather small). I am not sure if it is really a good idea over my current ones...
The reason not keeping green colour is there are way too many different colour schemes for upgrades of different item series.
Energy shield equipment are using Cyan/blue → Orange.
Battery equipment Green (1 bar) → Green (3 bars).
Belts are using Yellow → Red → Blue.
Bullets are using Yellow → Red → Green.
Inserters (non-filter) are using Yellow/orange → Blue → Light green.
So I absolutely do not want to invent another one or multiple colour schemes for my upgrades in Schall Tank Platoon and Schall Alien Tech.
As my mods are providing upgrades for only equipment (plus Power Armor MK3), so I simply stick everything to the vanilla battery equipment scheme. Adding magenta as the MK3 colour (as they are all based on alien artifact).
Schall scheme: Cyan → Red/orange → Magenta.
Hence I prefer the battery equipment to use the same colour scheme too. (Particularly as the current vanilla battery equipment graphics are hard to be expanded with further upgrades.)
Anyway, I have already provided the option not to change vanilla personal battery graphics, in case users are having other mods (or whatever reasons).