Rift Rail (裂隙铁路)


If the game allows railways to exist, then they deserve the right to cross planets portals for cross-surface train teleportation. Supports cybersyn2 and LTN for automated logistics. 如果游戏允许铁路存在,那铁路就该拥有跨越星球的资格 跨地表铁路传送门。支持cybersyn2和LTN 自动化物流。

Content
3 days ago
2.0
2.24K
Transportation Logistics Trains Cheats

b Trains not teleporting with No Friendly Fire mods

16 days ago

Trains stuck on collider model if a mod with no Friendly Fire (that includes collision/impact damage) is on

16 days ago
(updated 16 days ago)

You can try this modified version, or you can send me your save file. I won't be releasing updates or merging modifications anytime soon.
[https://drive.google.com/file/d/1duLF3yNR1adKthpDD11CdaU2xmDwNbfb/view?usp=sharing]

Please also let me know if this works.

15 days ago

Tested the version and so far with No Friendly Fire Mod (https://mods.factorio.com/mod/No_Friendly_Fire?from=search) trains are passing through no problem

12 days ago

RiftRail currently relies on the train colliding with and destroying an internal collider entity to trigger teleport entry. If that impact damage is suppressed, the trigger never fires, so the train gets stuck on the collider instead.

At the moment I’m not planning to prioritize compatibility for this class of mods. Fixing it cleanly is not trivial, and I don’t want to add a heavier runtime solution for a niche compatibility case.

So if you want to solve this problem, you may need to continue using the version I provide separately. I will not merge this fix into the version released on the module platform in the future because its modification is a logically complex thing for me and has a lot of impact.

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