Hello
Thank you for this mod. I never liked Space Age because I want to use trains, and the DLC limits that. With this mod, that problem is gone, so thank you again.
I’d like to request a balance change.
Right now there isn’t a real way to balance it. Even if you block same-surface teleportation, you can still “bounce” a train through another planet and immediately back to the original surface, which effectively restores same-surface teleporting.
I think the best fix is to force a Nauvis hub.
Make Nauvis the central hub for all train teleporting. Even on “start any planet” maps, keep the teleporter technology unlocked only on Nauvis (also helps keep the scripting simple and consistent).
Mechanic:
Every surface except Nauvis is allowed only one teleporter location. It should be double-lane: either one wider teleporter that fits two tracks, or two teleporters placed next to each other (one entry, one exit).
That surface teleporter must connect only to Nauvis. No direct surface-to-surface links. To go anywhere, you route: surface -> Nauvis -> destination surface.
Balance gate:
Make it research-gated per planet. Even if you can build teleporters on Nauvis, you can’t place the surface-side teleporter on a given planet until you research that planet’s unlock.
This keeps train networks relevant because you still can’t jump from point A to point B on the same planet. All routes are forced through Nauvis, so there’s no direct “cheat” jump. It still enables fast movement between places, without replacing normal train logistics on a planet.
And since you also included player teleport, unlocking it per planet also works as a progression marker: “we conquered this planet, so now we have free access.”
And again, thank you for this mod!!!