Rift Rail (裂隙铁路)


This mod is primarily developed for personal gameplay with friends. cross-surface train teleportation. Seamlessly connect planets and spaceships. Features deep integration with Space Exploration and LTN. Supports Cybersyn (in SE). 本模组主要为作者与朋友联机自用。 非对称跨地表铁路运输系统。无缝连接行星与飞船,支持 LTN 与 Cybersyn(SE环境)物流调度。灵活的单向设计,极大提升多地表工厂的物流效率。

Content
5 days ago
2.0
907
Transportation Logistics Trains Cheats

b [不太理解]Cybersyn Exit Rail

17 days ago

I'm having a similar bug that I reported earlier - I've got one specific station that keeps trying to route its trains through an Entrance Rift Rail when it should be routing through an Exit rail, but this time the station is notably further away, so I don't know why it's doing it this time. I have multiple other stations on the same Cybersyn network that work perfectly normally, but one station refuses to route its trains properly.

Previous, similar bug report is this thread: https://mods.factorio.com/mod/RiftRail/discussion/6958cbb938dccae5bb9bd56e

17 days ago
(updated 17 days ago)

Which building is closest to the train will choose which building. This is not a bug, nor is it the rule I designed, and I can't change it either. You may have enabled at least two pairs of connections between the surfaces.?You can just leave one pair of connections and then change the name of the building.

17 days ago

I have one exit and one entrance on each surface, and for whatever reason the train is pathing to the rift rail that's set to Exit instead of the one labelled as Entrance. I have only one Exit and one Entrance per planet besides Nauvis, which has one per other surface I have trains on.

17 days ago

You can change their names to the same.

17 days ago

For example, your entrance to nuavis is called a, and the exit of a pair is on another surface. This exit is b. You have established the return route entrance c. Exit d. You just need to change the names of b and c to the same.

17 days ago

Moreover, the cd connection does not need to open Cybersyn.

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