Rift Rail (裂隙铁路)


If the game allows railways to exist, then they deserve the right to cross planets portals for cross-surface train teleportation. Supports cybersyn2 and LTN for automated logistics. 如果游戏允许铁路存在,那铁路就该拥有跨越星球的资格 跨地表铁路传送门。支持cybersyn2和LTN 自动化物流。

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a day ago
2.0
1.87K
Transportation Logistics Trains Cheats

b [没考虑过]Trains and schedules...

4 months ago

I'll consider this a bug, after all, it doesn't make sense to use the portal if it doesn't work with the train schedules. All scheduled trains ignore the route with the portal if there are other routes, even if the portals are on the same planet.

If there is only one path and portals on that path, the trains will be routeless, stopped in the middle of the tracks.

4 months ago
(updated 4 months ago)

I'll consider this a bug, after all, it doesn't make sense to use the portal if it doesn't work with the train schedules. All scheduled trains ignore the route with the portal if there are other routes, even if the portals are on the same planet.

If there is only one path and portals on that path, the trains will be routeless, stopped in the middle of the tracks.

I think I understand what you mean. You want trains to automatically go through this door, right? If so, the module needs to monitor any train timetable changes, which is a significant performance overhead in the game, resulting in substantial UPS losses. If that's what you mean, I don't plan to do that. You can manually set up an interrupt mechanism or something similar to solve this problem, or set a fixed route. If you're using Cybersyn, another module of mine has this feature; it's compatible with Cybersyn and can automatically transport across the surface. However, this module doesn't currently have that in mind.

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