Power Armor MK11


Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `10x10` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, Teleport to Ping, and direct map-click travel. Build for Megabase movement with ease.

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7 days ago
2.0 - 2.1
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g Nullius support

3 months ago

Hey, would it be possible to get support for Nullius? Currently when starting a game the armor doesn't have power generation included, and we get none of the speed bonuses etc. Thanks!

3 months ago

Can you give me some details on what Nullius is?

How can I reproduce your error. Give me a step by step guide to the error so I can recreate it.

8 days ago
(updated 8 days ago)

Sorry! Nullius is an overhaul mod, similar to Py (though a bit simpler). For the error, just enable the this mod and Nullius and launch the game, you will see that the speed bonuses don't apply and the armour doesn't have any power generation in its inventory.

Nullius -> https://mods.factorio.com/mod/nullius

7 days ago

Thanks for the details. They were enough to track it down, and it's fixed in 1.8.2, which is out now.

The cause: Nullius starts you already wearing its chassis armor. MK11 saw the armor slot was taken and put the suit in your inventory unequipped, with an empty grid. That's why there was no reactor. Nullius also recalculates your running speed whenever armor or equipment changes, which kept overwriting the MK11 speed bonus.

What 1.8.2 changes:

On a new game, MK11 swaps the Nullius chassis into your inventory, with all its equipment intact, and equips MK11 with the reactor, laser, and roboport already installed.
The MK11 speed bonus now stays in effect after Nullius recalculates speed. Taking MK11 off leaves Nullius's own speed bonuses alone.
MK11 now loads after Nullius, so its changes take priority.
On an existing save:

If the empty MK11 is still in your inventory, just put it on. It gets the starter loadout the first time it's worn.
If it's already on but has no reactor, type /mk11 in chat to re-grant the kit.
Nullius hides all non-Nullius recipes, so the MK11 parts can't be crafted there. /mk11 is how you get the kit back after losing it.
Speed presets are on the MK11 panel (the MK11 shortcut button), or Ctrl+scroll by default.

I tested it with Nullius 2.0.11 on a new game (starting kit, speed, swapping armor, and respawning). Switching between Nullius android bodies wasn't tested, so let me know if anything misbehaves there.

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