Power Armor MK11


Cheap, powerful starter equipment. All items cost 1 iron plate and 1 science pack to research. No dependencies, no energy requirements. Includes Power Armor MK11, Exoskeleton MK11, Belt Immunity MK11, Personal Roboport MK11 (5000 bots), and Portable Fusion Reactor MK11 (7.5GW). All items are auto-granted on new game start.

Utilities
7 hours ago
2.0
0
Armor Logistic network
Owner:
ranger203
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
7 hours ago
Latest Version:
1.4.0 (7 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Features

Power Armor MK11 — A 10×10 equipment grid suit with 80 bonus inventory slots and full elemental resistances. Instantly recognizable with a brightened gold tint across all items.
Exoskeleton MK11 — 1×1 equipment slot. Each unit adds +1× your base walking speed. Slot 10 and you are moving at 11× normal. Stack as many as the grid allows.
Personal Roboport MK11 — 1×1 equipment slot. Holds 5,000 bots with a default construction radius of 550 tiles (10× vanilla). Fully configurable in Mod Settings.
Portable Fusion Reactor MK11 — 1×1 equipment slot. Outputs 7.5 GW — 10× the vanilla portable fusion reactor. Powers any equipment in the grid effortlessly.
Belt Immunity Equipment MK11 — 1×1 equipment slot. Belts will never push you again.
Night Vision MK11 — 1×1 equipment slot. Always-on night vision with no power draw.
Energy Shield MK11 — 1×1 equipment slot. 10,000 HP shield capacity per unit, recharges for free. Stack multiples for an absurd health pool.
Personal Laser Defense MK11 — 1×1 equipment slot. Auto-fires on nearby enemies with 10× vanilla damage and a 20-tile range. No ammo, no power.
5,000 Construction & Logistic Robots — Granted on game start, pre-loaded into your roboport. Stack size is 1,000 bots per inventory slot.
Robot Speed — All construction and logistic robots move at 50× vanilla speed by default (2.5 tiles/tick). Configurable in Mod Settings.

Everything is Free
Every item costs 1 iron plate to craft. Every technology costs 1 automation science pack with no prerequisites and no research dependencies. Nothing requires power. Nothing requires fuel.

Auto-Equipped on Game Start
The full kit is automatically granted, researched, and equipped the moment a new game begins — armor on your back, grid filled, bots deployed. Use /mk11 in the console to re-grant the kit at any time, useful when new players join a multiplayer session.

Configurable via Mod Settings
Two settings are available under Main Menu → Settings → Mod Settings → Startup:
SettingDefaultRangeBot Speed Multiplier50×1× – 1,000×Roboport Radius Multiplier10×1× – 1,000×
Changes take effect after a game restart.