Power Armor MK11


Cheap, powerful starter equipment. All items cost 1 iron plate and 1 science pack to research. No dependencies, no energy requirements. Includes Power Armor MK11, Exoskeleton MK11, Belt Immunity MK11, Personal Roboport MK11 (5000 bots), and Portable Fusion Reactor MK11 (7.5GW). All items are auto-granted on new game start.

Utilities
7 hours ago
2.0
0
Armor Logistic network

Changelog

Version: 1.4.0
Date: 2026-04-04
  Changes:
    - Ported to Factorio 2.0 — factorio_version updated from "1.1" to "2.0"
    - Removed usage_priority from void energy source (invalid in 2.0)
    - Updated technology ingredients to mandatory typed format {type, name, amount} (2.0 requirement)
    - Removed roboport prototype fields invalid in 2.0: recharge_minimum, spawn_and_station_height, stationing_offset, charging_energy
Version: 1.3.1
Date: 2026-04-04
  Features:
    - on_player_created now grants 5000 construction robots and 5000 logistic robots on game start
    - Construction and logistic robot stack size increased to 1000 per inventory slot
Version: 1.3.0
Date: 2026-04-04
  Features:
    - Added settings.lua with two configurable startup settings (Main Menu → Settings → Mod Settings)
    - MK11 Bot Speed Multiplier: scales construction and logistic robot speed (default 50x, range 1-1000x)
    - MK11 Roboport Radius Multiplier: scales Personal Roboport MK11 construction radius (default 10x = 550 tiles, range 1-1000x)
    - Added locale/en/locale.cfg with human-readable setting names and descriptions
  Changes:
    - Bot speed and roboport radius now read from startup settings at load time
    - Vanilla robot speed (0.05 tiles/tick) and roboport radius (55 tiles) documented as constants in data.lua
Version: 1.2.1
Date: 2026-04-04
  Changes:
    - All MK11 icons now use a gold base layer with a 50% white overlay for a brightened gold look
    - Refactored icon definitions into a shared mk11_icons() helper — change color in one place
Version: 1.2.0
Date: 2026-04-04
  Features:
    - Added Night Vision MK11 (1x1, void energy, always-on)
    - Added Energy Shield MK11 (1x1, void energy, 10000 HP per unit, free recharge)
    - Added Personal Laser Defense MK11 (1x1, void energy, 10x damage, 20-tile range)
  Changes:
    - Exoskeleton MK11 movement bonus changed to +1.0 per unit (each unit adds 1x base speed)
    - on_player_created now auto-grants and auto-equips Night Vision, Energy Shield, and Laser Defense
    - /mk11 command now re-grants all 8 items including new additions
Version: 1.1.0
Date: 2026-04-04
  Features:
    - Added Portable Fusion Reactor MK11 (1x1, 7.5 GW output, 10x vanilla)
  Changes:
    - Exoskeleton MK11 updated to void energy source (previously drew power)
    - Personal Roboport MK11 updated to void energy source (previously drew power)
    - All MK11 equipment now consistently uses void energy source with zero power draw
Version: 1.0.0
Date: 2026-04-04
  Features:
    - Initial release
    - Power Armor MK11 with 10x10 equipment grid and gold tint
    - Exoskeleton MK11 (1x1, void energy, +1x base speed per unit)
    - Belt Immunity Equipment MK11 (1x1, void energy)
    - Personal Roboport MK11 (1x1, void energy, 5000 bot capacity, 30-tile radius)
    - All items cost 1x iron plate to craft
    - All technologies cost 1x automation science pack with no prerequisites
    - on_player_created auto-equips full MK11 kit on new game start
    - /mk11 console command to re-grant full kit mid-game