🌐 Planet Paracelsin


Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.

Content
a day ago
2.0 - 2.1
44.3K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Environment Mining Fluids Manufacturing

b [fixed]Load error with Moshine and turbine migration typo (1.11.0)

14 days ago

Hi! I’ve just updated Paracelsin to 1.11.0, and now I’m getting this error when loading the game. It looks like a compatibility issue with Moshine.

I’m using Factorio 2.1.21 and Moshine 1.2.11. Here’s the error:

__Paracelsin__/data-final-fixes.lua:39: attempt to index field 'steam_geyser' (a nil value)
stack traceback:
    __Paracelsin__/data-final-fixes.lua:39: in main chunk

I asked ChatGPT to look through the mod files, and it identified two possible issues:

1. Incorrect Moshine resource name

Line 39 of data-final-fixes.lua contains:

data.raw.resource["steam_geyser"].category = "gas-vents"

In Moshine, the resource prototype is named steam-geyser, with a hyphen. steam_geyser, with an underscore, is the name of its autoplace-control prototype instead.

This means data.raw.resource["steam_geyser"] is nil, causing the load error. Changing the resource name to steam-geyser should resolve this particular crash.

2. Typo in the turbine item migration

In migrations/1.11.0.json, the item migration is:

["cryovolcanic-turbine", "presure-turbine"]

The new item is actually named pressure-turbine, with a double “s”. This appears to prevent old turbine items in inventories and chests from being converted correctly. In an isolated test with the same migration mistake, the old items disappeared; correcting the destination name preserved them as the new items.

I played Paracelsin about a year ago and was just planning to play through it again on a fresh save. I’m curious to see how the new starting phase changes things! Are you planning any more updates or reworks for the mod?

14 days ago

The issues will have to be fixed tomorrow after im back from school as im heading to bed right now.
Also i dont have any specific idea in mind but minor changes and additions may happen

And while i do not enjoy using ai, since gpt told you what the problems are you can always fix them locally while waiting for the official patch

14 days ago

Thanks for the quick reply! I’ll apply the fixes locally for now, then update to the official version once the patch is ready.

Thanks for all your work! I really enjoy your mods, Paracelsin and Age of Production.

14 days ago

You're welcome, remember to also try Muria!
The patch should be out in about 8-9 hours when im back from school

14 days ago

stroke of luck im not going by bus so i got time to fix the bugs now

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