Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Version: 1.5.5 Date: 2025-08-24 Now im gonna leave soon: Fixes: - Removed unused lines. Notes: - Gonna be on vacation for the next two weekls, try not to find too many bugs cuz i won't be able to fix them until i come back.
Version: 1.5.4 Date: 2025-08-19 Not gonna leave so easily huh: Additions: - Added... back the Galvanized Cas- Galvanization? Ok guess we changing names now. Brought back Galvanization to add the new intermediate Galvanized Steel. Changes: - Once again reordered the tech tree to implement Galvanized Steel.
Version: 1.5.3 Date: 2025-08-18 Gone, reduced to atoms (of zinc): Changes: - Removed the Galvanized Casting tech and its unlocks. They were redundant and useless. Their textures will remain in the files for now. Expect to see a new Galvanization tech in the future. May help in... another place.
Version: 1.5.2 Date: 2025-08-12 Oil chuggers and lightning lovers: Changes: - Changed the text in the [ACCESS DENIED] to be funnier. (Thanks to my friend metajuices for writing help)
Version: 1.5.1 Date: 2025-08-10 What the recycle: Changes: - Moved the three new recipes to other techs. - Nitric Batteries and blue chips are now craftable in the cryo and em plants respectively alongside the echem plant. Fixes: - Fixed recycling for batteries and blue chips.
Version: 1.5.0 Date: 2025-08-10 Bringing life... err. death to the planet: Additions: - Added Crashed Fulgoran Pods and Big Metallic Rocks to the surface of the planet. If you dont fine any nearby in a started save, just walk into new chunks for a bit. - Added 2 new techs. - Added a new recipe for lube, batteries and blue circuits, all using nitric acid. - Added a new Tips and Tricks about [ACCESS DENIED]. Changes: - Tech three reworked to unclutter the planet discovery tech from some recipes.
Version: 1.4.2 Date: 2025-08-07 Repaired the pack: Fixes: - Fixed the import location for Advanced Repair Devices.
Version: 1.4.1 Date: 2025-08-03 Heavy: Changes: - Increased rocket size of some items.
Version: 1.4.0 Date: 2025-07-27 Burnery: Changes: - Changed the textures of the Burner Pumpjack to the Oil Pumpjack textures from Krastorio 2 to make it more recognizable.
Version: 1.3.6 Date: 2025-07-22 We not makin 🌐 now uh?: Changes: - Removed the 🌐 from the mod name since no one does it anymore i guess lol.
Version: 1.3.5 Date: 2025-07-04 importful: Fixes: - Changed the default import location of the elevated pipe, solar matrix and super-accumulator to Paracelsin as intended. - Changed the weight of the elevated pipe, solar matrix and super-accumulator.
Version: 1.3.4 Date: 2025-07-03 Powerful: Additions: - Added the Solar Matrix from the Solar Matrix mod as a planetary reward and dependency. - Added the Super-Accumulator (Accumulator V2) from the Accumulator V2 mod as a planetary reward and dependency. - Added the tiniest possible type of compat with the galore mods so the Galvanization Science Pack is in the correct category and order. Changes: - Changed the description of the elevated pipe. - Changed Paracelsin Planet Discovery science price to 3000 from 2500. Fixes: - Added missing crafting surface condition to the elevated pipes.
Version: 1.3.3 Date: 2025-07-03 patchful: Changes: - Moved the Elevated Pipes to the Zinc Piping category. - Added Zinc Solder to the Advanced Repair Device recipe.
Version: 1.3.2 Date: 2025-07-01 fixingful: Changes: - Changed how the game inserts Zinc Solder and Electric Coils in the recipes.
Version: 1.3.1 Date: 2025-07-01 Settingsful: Additions: - Added a setting (on by default) to disable Zinc Solder and Electric Coils from Quantum Chips and Quantum Chip-tier entity recipes respectively.
Version: 1.3.0 Date: 2025-06-28 Operation make zinc more useful: Changes: - Added 2 Zinc Solder to the Quantum Chip recipe. - Added Electric Coils to the Fusion Reactor (200), Fusion Generator (50), Portable Fusion Reactor (25), Railgun Turret (50) and Railgun (20) recipes. - Changed some things about ore generation on the planet so you can now actually use the sliders to change resource size, richness and frequency.
Version: 1.2.4 Date: 2025-06-26 Moving around even more: Additions: - Added the Paracelsin-Solar System Edge route. - Added the Aquilo-Paracelsin route. Changes: - Removed the Paracelsin-Nauvis route. DON'T UPDATE BEFORE ALL SHIPS ARE OUT OF IT IDK WHAT HAPPENS IF THEY ARE IN IT WHEN ITS REMOVED. - Moved Paracelsin again. - Changed asteroid definitions to use new "custom" ones.
Version: 1.2.3 Date: 2025-06-24 Moving around: Additions: - Added initial compat with AAI Industry. Changes: - Moved the planet a bit to avoid overlap with the Nexus planet mod. - Moved the Cryovolcanic Turbine to the power subgroup.
Version: 1.2.2 Date: 2025-06-21 Actual frozen power: Changes: - Hid the zinc plate recipe from the player crafting menu. - Added descriptions to all zinc pipings since people don't read the tech descriptions.
Version: 1.2.1 Date: 2025-06-20 Actual frozen power: Additions: - Fully implemented the Cryovolcanic Turbine. This special power building exclusive to Paracelsin generates power from the warmer water produced by the Cryovolcanoes. - Fully implemented the Burner Pumpjack, a new faster but highly inefficient pumpjack useful to kickstart Paracelsin. Changes: - Solar power on Paracelsin is now zero. Sorry guys :3. - Cryovolcanoes now release 30°C Water. Fixes: - Fixed placement issues with the Paracelsin Briefing tips and tricks when other planet mods were installed. - Fixed the zinc plate recipe appearing in the crafting menu since the start of the game. Notes: - The Cryovolcanic Turbine may be fully reworked in the future so don't rely on them too much.
Version: 1.2.0 Date: 2025-06-19 Frozen power and inefficient melting: Additions: - Added the Sphalerite and Tetrahedrite melting recipes, to directly obtain molten iron and copper from the ores. They will be very inefficient compared to melting the ores obtained from their processing, but will not give off any byproducts. Nitric acid is needed for the recipe alongside calcite. Changes: - Solar power on Paracelsin is now one to fix some issues. Notes: - The code now contains two new entities, the Burner Pumpjack and Cryovolcanic Turbine. These two will be unused until I manage to make the Turbine work correctly. If anyone can help I'll gladly appreciate the help. The graphics mod will be updated with the Turbine's textures, alongside the new recipes'.
Version: 1.1.4 Date: 2025-06-10 Return of the king: Readditions: - Added back the track removed in 1.0.6. Thanks to podrickequus a public domain recording for "In the steppes of central asia" by Borodin was found.
Version: 1.1.3 Date: 2025-06-09 Device repaired advancedly(?): Fixes: - Fixed the very odd rocket stack size of Advanced Repair Devices. Like why tf was it 32.
Version: 1.1.2 Date: 2025-06-09 Location: Fixes: - Fixed zinc piping items not having the correct default import location.
Version: 1.1.1 Date: 2025-06-09 More useful...: Additions: - More recipes have been made compatible with the Mechanical Plant. These are: - Flying robot frame - Construction robot - Logistic robot - Rail - Rail support - Rail ramp - Low density structure
Version: 1.1.0 Date: 2025-06-08 Zincer and piper: Additions: - Added Zinc Pump and Zinc Storage Tank Changes: - Moved all zinc fluid transport thingies to their own category. - Increased the resource price of zinc pipes and undergrounds since they're way more op than i thought.
Version: 1.0.6 Date: 2025-06-05 Aw: Changes: - Removed one track due to copyright issues.
Version: 1.0.5 Date: 2025-06-04 I'm going insane: Changes: - Gave nitric acid's recipe a different internal name so it doesn't conflict with Cerys.
Version: 1.0.4 Date: 2025-06-04 Iiiiiiii screwed up big time: Changes: - Removed all prefixes, everything will be fixed by a migration file. Notes: - Version 1.0.3 will be delisted due to issues. - If there's any migration issues, please report them on the mod page.
Version: 1.0.3 Date: 2025-06-04 Nitric acid more like MYTHIC acid: Additions: - Compatibility with Cerys, nitric acid will be made into the same fluid as in Cerys when both are installed. Changes: - Concrete from molten iron is now part of concrete productivity. I forgot abt it lol. - Gave a fuel value... to sulfur. Yeah. Sulfur. You can burn it now. Not much value but at least you can use the overflow from zinc processing for something else. What? Sulfur dioxide? Acid rains? It's pronounced biter repellant. Or maybe they like it? Don't ask me I'm no biterologist.
Version: 1.0.2 Date: 2025-06-03 It's the little things you always forget about: Additions: - All new items now have inventory sounds.
Version: 1.0.1 Date: 2025-06-03 I forgor to do some of these: Additions: - Added recipe tints for all new chem plant recipes (except Vaterite processing, the white fits). - Now actually added the crowdin translation access like advertised (i forgor). Changes: - Changed the 10 solid fuel in the Nitric Acid Rocket Fuel recipe to 5 solid fuel and 5 sulfur, so you can deal with any extra sulfur from zinc processing. - Reduced the amount of carbon needed to craft zinc to 4.
Version: 1.0.0 Date: 2025-06-02 I LOVE DEVELOPING 3 MODS AT ONCE I LOVE DEVELOPING 3 MODS AT ONCE I LOVE-: Notes: - Mod Release!!!!