Napu's Mod

by Napu

This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.

Content
2 days ago
0.14 - 2.0
538
Transportation Trains Mining Fluids Manufacturing Power Storage

b alien remains not found

7 years ago

Hi, i read the other discussion but in version 1.1.1, i can t find alien remains

how to use pumpjack ? in new oil spot ? already use spot ? in alien spot ? but when they appears ?

thx by the way, great job !!

7 years ago

Hi Dairen,

The alien remain plots you use pumpjacks on looks exactly like oil spots at the moment. Hope this helps :)

7 years ago
(updated 7 years ago)

ok looks like exact oil spot but the name is changed ? alien remain ? how to distinguish oil spot and alien remain ?

i moved towards an undiscovered map but i see oil crude spot and never alien remain when i move my cursor on icon in a map

i don t want to use console command because i lost the success :)

thx

7 years ago

If you look at the map the icons will be grey instead of pink but if you move onto them on the screen they will look like oil even though they're called Alien Remains.

Here's a screenshot of the alien remains on a map from before the update. I moved just enough out in undiscovered area to find it:

http://img.asnejbjerg.dk/alienremains.png

7 years ago

Thx for your answer!!

This evening, I'm going to test.

Waiting your answer, I found a other way to collect alien relations
: recycle from alien loot :)

If I can to tell one thing, I found the solar panel extension is more two powerful;
Ok we must to have a lot of solar panel to create but before this addon, I had full solar panel energy so imagine the size :) more 2600 panels :) and many accu
With your extension, 24 or 36 red panels are enough
Super accu are huge in capacity:)

But your mod is awesome !!

7 years ago

I decided to create a small setup, so you can see how to get the alien remains in the new update: http://img.asnejbjerg.dk/quickRemainSetup.png

Hope this helps

The solar panels may seem pretty OP, but remember that each level is as good as 10 of the previous level, but requires 10 of the previous. This only means that they're more compact. :) - But I see what you mean. I'll try to see if I can do something else :)

About the supper accu. I've been thinking about doing the same with them as I've done with the solar panels and create more levels of them. How about that? :)

Thanks, mate! :D

7 years ago
(updated 7 years ago)

Thx for your answer

I tried to see the greyed spot in map but not found for the moment :(

About solar panel I agree we need lot panel lesser version so it s ok
Super accu with more step yes
It s just to have an balance between the diff level panel and the diff level accu :)
Because when we add superaccu, the max capacity become huge !! About 1TJ :) and the time to have the super huge solar panel, we don t see the capacity full :)

I use a print with substation in center and 9 accu and 12 panel to optimize the ratio charge / discharge
I change accu with superaccu but not yet panel :)

7 years ago

Another change about your upgraded pole:
Maybe use the medium pole to have the 17 square zone
It s my opinion of course but use a basic pole to show an upgraded pole is lesser from graphic point of view

7 years ago

I'll look into it for sure :)
I'm going to add more levels to the accumulator to make it less OP.
About the pole, I honestly forgot everything about that. I'll make some changes with that in the future. :)

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