(translation from Russian to English)
I want to make some suggestions regarding awards for your mod.
It is possible to create a production chain for producing tungsten from lava on a volcano.
You can mix lava carbon and chlorine in a foundry and get tungsten chloride gas (2 WO3 + 3 C + 6 Cl2 => 2 WCl6 + 3 CO2) and stones at the outlet.
and then to reduce tungsten chloride with hydrogen and obtain the output of tungsten ore and hydrochloric acid (WCl6 + 3 H2 = > W + 6 HCl).
you have already given Fulgora a reward in the form of mining holmium from the sea, but you can give her another one, namely the processing of scrap metal using chlorine and chlorine salts, and as a result get even more chlorine salts and steam (from evaporation of water from ice as a result of burning solid fuels, plastic, and chemical reactions of metals with chlorine Gorenje) and then these chlorine salts can be grown in the fulgora seas to produce iron and copper ore (and stone from the spoilage of acid-loving lichen), this can simplify the processing of scrap metal and production chains, which may appeal to some players.
On gleb, you can use hydrochloric acid, rot, and bioflux to create a fermenting liquid that can be used to convert fruits, nuts, jelly, puree, bioflux, fish, eggs, nutrients, rot, wood, seeds, bacteria, and other organic matter into a nutrient solution that can already be converted into nutrients. or by mixing them with sulfuric acid, you can get oil.
with regard to aquila, in theory it is possible to come up with a recipe for obtaining metal ores from an ammonia solution, but it is still difficult for me to imagine this process.
not on the topic of awards, but I think you should give the Any Planet Start mod the opportunity to start the game on your planet, it has all the necessary resources, in fact, you just need to give it the opportunity to get energy at the start, for example, after smelting copper plates, the technology of green electrical circuits opens, and after creating several circuits, the technology of solar panels, or you can add a mod for the Stirling generator available from the very beginning, or you can create your own generator., for example, a galvanic generator using copper and iron plates and suspended matter from the Murian seas to produce electricity (in addition to suspended matter, hydrochloric, sulfuric, and nitric acids can also be used, which will increase efficiency). In addition to energy at the start, chemical plants are also needed, they can be issued from the start or opened after the creation of steel. steam condensation can be opened together with steam engines after the first steam is created. also, for convenience, I would like repair kits to open after damage to buildings from pollution and for the recipe for turning rot into nutrients to be available from the start after rot is received, and I also want to be able to get rid of unnecessary items by dumping them into muria lakes like lava on a volcano and getting rid of excess gases/liquids by throwing Put them in the air.
I would also like to be able to produce chlorine and hydrochloric acid on other planets using non-organic substances, for example, from water, stones, metal ores, coal, oil and fuel oil using sulfuric or nitric acid or metals or hydrogen (for example, FeCl2 + H2SO4 => FeSO4 + 2 HCl or C6H5Cl + H2 => C6H6 + HCl)
I would also like to suggest a major change to your recipes and new mechanics. the mechanics of managing the temperature of reactions and heat, to make sure that reactions take place only in certain temperature ranges, despite the fact that during the reactions heat will be consumed or produced, and it will be necessary to maintain the optimal temperature for different reactions using cooling and heating reactions, and steam can be used as a heat carrier instead of heat pipes (this is by the way it goes well with starting the game on muria, you don't have to study heat pipes, and it's fun). you can also make a building heat exchanger between steam and heat pipes, if the temperature of the steam is higher than that of the heat pipes, then the heat from the steam will go into the pipes, and if the heat pipes are hotter than steam, they will heat the steam. this can be useful in an interesting way on aquila, especially with your paracelsus mod and zinc pipes, you can put steam pipes where you need to heat the plant there and return the cooled steam and reheat it.
with regard to chemical reactions, the reaction of hydrochloric acid oxygenation seems strange to me, the reaction of hydrochloric acid of sulfuric acid and iron or copper with the release of heat (Cu + 2 HCl => CuCl2 + H2 ; CuCl2 + H2SO4 => CuSO4 + Cl2) seems more reasonable to me. and hydrochloric acid is obtained by the reaction of chlorine and hydrogen or ammonia, heat is released in both (Cl2 + H2 => 2 HCl ; 3 Cl2 + 2 H3N => 6 HCl + N2)(if there are mods in the build that add nitrogen, can you please make it a by-product that can be used later). and sulfuric acid can be obtained by the reaction of sulfur, oxygen, hydrogen/water with the release of heat (H2 + S + 2 O2 = > H2SO4 ; 2 H2O + 2 S + 3 O2 => 2 H2SO4). I also want to have alternative recipes for producing hydrogen and oxygen, such as acid neutralization (H2SO4 + Fe => FeSO4 + H2) or burning associated gas to produce water for electrolysis (C2H4 + 3 O2 => 2 CO2 + 2 H2O) or silicon carbonation with heat absorption and release of carbon dioxide and silicon chloride (SiO2 + C + 2 Cl2 => SiCl4 + CO2) after which carbon dioxide can be converted into oxygen either using other modes (for example, muluna and its greenhouses) or using hydrogen and heat to convert carbon dioxide into water and methane (CO2 + H2 => CO + H2O ; CO + 3 H2 => CH4 + H2O) and methane can be used in other modes (for example, vesta or pelagos) or methane can be pyrolyzed (CH4 => C + 2 H2) and the resulting water can be subjected to electrolysis (or thermal decomposition into hydrogen and oxygen at a temperature of 1000 degrees or higher) to obtain oxygen, and send the hydrogen back into the cycle. or you can create your own rocket engine using methane and chlorine as fuel and oxidizer, or not chlorine, but its compound with oxygen (Cl2O) produced in a cryo laboratory (since Cl2O can explode at high temperatures) and which is an even more active oxidizer than oxygen. methane on space platforms can also be obtained through the reaction of carbon with hydrogen (C + 2H2 => CH4), which forms a balanced production chain from water to the rocket engine (2 H2O => 2 H2 + O2 ; 2 H2 + C => CH4 ; O2 + 2 Cl2 => 2 Cl2O ; 2 Cl2O + CH4 => CO2 + 4 HCl). and the previously obtained silicon chloride (SiCl4) using hydrogen can be recycled back into chlorine (more precisely hydrochloric acid) and if there are mods using silicon (for example, muluna) then get it (SiCl4 + 2H2 => Si + 4 HCl). all these reactions will make it possible to build a plant that uses not coal, oil or uranium for energy, but various chemical reactions, especially reactions of metals with chlorine and acids, because it is strange but fun to supply the plant with energy by burning iron.