Mods introducing new content into the game.
Version: 1.8.1
Date: 2026-08-22
spoiled nerf:
Changes:
- Hydrogen chloride from biter eggs now takes 1 egg (-1) and hydrogen chloride from spoilage now takes 25 spoilage (+15).
Version: 1.8.0
Date: 2026-08-18
finally:
Changes:
- Added placeholder visible planet graphics for Muria. They're currently a kitbash. Hopefully in the future they'll have entirely unique textures that will fully capture the planet's look.
Version: 1.7.9
Date: 2026-08-18
i'm sorry solid fuel:
Changes:
- Removed the solid fuel from the kerolox fuel recipe and increased light oil usage. Apparently the recipe lead to easy quality loops.
Notes:
- Before anyone complains about the "solid fuel from hydrogen" recipe being useless, you can still make standard rocket fuel on muria and the recipe was intended as a hydrogen sink mainly, to then throw in the acid you know?
Version: 1.7.8
Date: 2026-08-16
less firing speed woooow:
Changes:
- Decrased weapon shooting speed 7 and 8's increases to 25% (bullets), 20% (shotgun shells), 135% (cannon shells) and 130% (rockets) so the final values are a clean and more balanced 200%, 200%, 500% and 500% final speed bonus respectively.
Fixes:
- Added missing shooting speed increases to the explosive shotgun shells category.
Notes:
- I doubt anyone will get affectd by the reduction in final shooting speed. While checking the final bonuses today i notice how not only they were rounded weirdly, but how very high they were. While being additional tiers, the extra shooting speed techs are mainly for rounding up what you already have. So decreasing their bonus so that it gets to a nice round houndred feels more satisfying. If you then believe this nerf was too heavy, let me know.
Version: 1.7.7
Date: 2026-08-15
A whole day without updates? preposterous:
Fixes:
- Fixed solid fuel recycling
Version: 1.7.6
Date: 2026-08-13
my mistake original gangster:
Changes:
- Rerebalanced acidophile lichen breeding. Nutrients recipe has been halved and the nutrient in the breeding recipe have been replaced by 2 chlorine salts, which will have a chance to be returned. After all feeding carbon-based nutrients to silicon-based lifeforms doesnt make much sense. Making nutrients from them is uh fine ig.
Fixes:
- Removed productivity on the chlorine salt catalyst for the redox recipe.
Version: 1.7.5
Date: 2026-08-12
how did i forget that genuinely:
Fixes:
- Made the new pickling recipes craftable in the smelting plant.
Version: 1.7.4
Date: 2026-08-12
more stuff woohoo:
Additions:
- Added Lead Bots, they have more health and cargo capacity but are slower. They also are immune to acids on Muria.
- Added pickled casting recipes, by adding hydrogen chloride to casting recipes you can use slightly less molten metal to obtain the same amount of products.
Changes:
- Changed requirements for shotgun turret and acidthrowers to not need gleba tech.
- Shotgun turret now needs advanced circuits instead of carbon fiber.
- Handheld acidthrower now requires pipes instead of carbon fiber.
- (Yes I know these ingredient replacements are amazing)
- Rebalanced lichen breeding and nutrients from lichen so that you can actually make a sustainable loop.
Version: 1.7.3
Date: 2026-08-11
why was it 2 actually:
Changes:
- Smelting plant now has 4 module slots.
Version: 1.7.2
Date: 2026-08-11
shortest lived recipes ever:
Removals:
- Removed chlorine from coal traces and calcite salt synthesis due to them being pretty op and making exports from muria nonexistant.
Version: 1.7.1
Date: 2026-08-11
yeagh:
Fixes:
- Fixed order of hydrogen chloride oxidation in the inventory.
Version: 1.7.0
Date: 2026-08-11
i loooooveee updates:
Additions:
- Added the Sulfur-Chlorine salt redox recipe (2 Sulfur + 2 Chlorine Salts + 50 Water + 25 Steam = 25 Sulfuric Acid + 50 Hydrogen Chloride + 1-2 Chlorine Salts).
- Added the chlorine salts synthesis recipe (1 iron ore + 1 copper ore + 10 chlorine = 2 chlorine salts).
- Added the chlorine from coal traces recipe (20 coal + 10 water = 10 chlorine).
- These and the Hydrogen Chloride Oxidation recipes will be found in the new Advanced Acid Processing tech.
- If Cerys or Paracelsin are installed, their Nitric acid recipes will be craftable in the Acidworking plant, same for Apia-Carnova and its Phosphoric acid recipe.
Changes:
- Renamed Muriatic science pack to Acidworking science pack.
- Renamed chlorane to hydrogen chloride, i confused enough people.
- Reworked inert science pack recipe (5 Chloric fuel + 5 Eschatotaxite Paste + 1 Heavy Shotgun Shell + 10 Water + 10 Hydrogen Chloride => 5 Paste + 2 Heavy Shells + 25 HCl + 25 Sulfuric Acid)
- Reworked Hydrogen chloride recipe (2 Sulfur + 20 Chlorine + 20 Hydrogen = 20 Hydrogen Chloride => 1 Copper + 50 Chlorine + 50 Hydrogen = 50 HCL) to render it closer to the ratios of the vanilla Sulfuric Acid recipe and the Nitric acid recipes from Paracelsin and Cerys.
- Moved hydrogen chloride oxidation to the new advanced acid processing tech.
- Chlorine salts, Cotunnite and Holmium chloride can be now launched into space.
- Added advanced paste applications as a prerequisite for acid weaponization.
- Removed the biter egg from the handheld acidthrower recipe.
Notes:
- Once again, this patch will break current factories, which is why the version number increased.
Version: 1.6.5
Date: 2026-08-11
more slots! more table!:
Changes:
- Doubled amount of output slots on the fungicultural tower.
Version: 1.6.4
Date: 2026-08-10
minor stuff i think:
Changes:
- Chloric fuel is now 5MJ instead of 10.
- Moved explosive shotgun ammo to a new ammo type so it gains damage from explosive damage instead of physical damage.
Version: 1.6.3
Date: 2026-08-08
yet another shotgun rebalance:
Changes:
- Rebalanced shotgun turret as it was way too op. The turret will now be more balanced in comparison with the gun turret. (Thanks to Valent125 for the data and rebalanced values).
- Split the damage on toxic ammo magazines between physical and acid.
- Reordered the murian turrets in the inventory.
- Adjusted tech requirements for the turret.
- Added explosive rocketry as a requirement for explosive shotgun shells.
Fixes:
- Fixed heavy and explosive shells continuing to fly forever.
Version: 1.6.2
Date: 2026-08-07
ok this is getting ridiculous:
Changes:
- Reduced damage bonus for the shotgun turret to 30% from 50% per tech level. Maybe 500% damage at level 10 is a BIT too much.
- Increased prices for shooting speed 7 and 8.
Version: 1.6.1
Date: 2026-08-07
4???:
Changes:
- Replaced calcite in the chlorane oxidation recipe with a copper plate (believe me i looked it up online, best catalyst for the reaction is damn europium so trust me with copper).
- Added coal synthesis to the murian oil processing tech.
- Moved carbon from spoilage to the eschatotaxite farming tech from the murian oil processing tech.
- Added nutrients from spoilage to the eschatotaxite farming tech.
Fixes:
- Fixed steam condensation not being unlocked on Muria too.
- Added the shotgun turret damage to the other physical damage techs.
Version: 1.6.0
Date: 2026-08-07
three updates in one single day huh:
Changes:
- Killed the shotgun turret damage tech, its effect has been moved in the standard vanilla tech. idk why it originally was like that.
- Heavy shotgun shells now take 10 seconds to craft and use 1 PIERCING shell instead of standard. Recipe now takes iron plates instead of copper plates.
- Inert packs now only take 1 shell in response.
- Planet discovery Muria now needs Military 3 and military science.
Notes:
- Yes factories will break cuz of this but come on i should've probably done this from the start why would i make heavy shells better than piercing ones without them being an upgrade like dude.
Version: 1.5.9
Date: 2026-08-07
well that was weird:
Fixes:
- Fixed the acidophile lichen tile not generating at all, while being misteriously replaced by the cracked lichen from gleba.
Version: 1.5.8
Date: 2026-08-07
i keep noticing stuff i forgot:
Changes:
- Increased solar power on Muria to be more accurate to its current location.
Version: 1.5.7
Date: 2026-08-06
planets not planet i see what you're trying wube (i dont actually):
Fixes:
- Fixed crash with Factorio 2.1.13.
Version: 1.5.6
Date: 2026-08-06
it keeps happening:
Fixes:
- Fixed offworld chlorane production's requirements.
Version: 1.5.5
Date: 2026-08-04
for being paste it really doesnt glue well:
Fixes:
- Fixed requirements and science packs used by eschatotaxite paste applications.
Version: 1.5.4
Date: 2026-08-01
shotgun strengthening:
Changes:
- Gave the shotgun turret explosive and acid resistance.
Version: 1.5.3
Date: 2026-07-31
acidthrower compats:
Changes:
- Updated acidthrower compat
- Updated some locale lines.
Version: 1.5.2
Date: 2026-07-30
fluid rebalance:
Changes:
- Increased amount of chlorine obtained from separation.
- Slightly increased amount of hydrogen and oxygen needed in some recipes to make hydronium destruction productivity more useful.
- Made water electrolysis have a chance to return the cable used in it.
- Increased oil made from eschatotaxite paste.
Fixes:
- Stopped an infinite carbon loop in chlorine from ice
Version: 1.5.1
Date: 2026-07-23
my bad guys:
Fixes:
- Added missing changelog lines.
- Fixed typo in technology.lua.
Version: 1.5.0
Date: 2026-07-23
yeah we skipped a whole version:
Additions:
- Added Explosive Shotgun Shells, an alternative to rockets to deal with big asteroids. Paracelsin will require them if installed.
- Added a new recipe to get Chlorine from ice in space.
Changes:
- Muria is now an INNER PLANET.
- Muria has been moved from it's position above Gleba and Vulcanus to it being below Fulgora and Nauvis.
- Gleba-Muria and Muria-Aquilo connections are gone, replaced by a Nauvis-Muria and Muria-Fulgora route.
- Adjusted tech tree accordingly.
- Planet is still TECHNICALLY beyond Gleba cuz thats how orbits work -w-.
- Moved Chlorane from biter eggs to a new tech.
Fixes:
- Adding chlorine from acidophile lichen to a tech cuz i forgot to.
Version: 1.4.0
Date: 2026-07-21
fulgora huh:
Additions:
- Added a new chlorine from acidophile lichen recipe, useful on fulgora.
Changes:
- Rebalanced chlorine from fulgoran air scrubbing.
- Chlorane from spoilage and biter eggs can be done in a chem plant.
- Chlorane oxidation can be done in a chem plant.
Fixes:
- Fixed artificial licehn colony not being placeable on new fulgora tiles.
Notes:
- Yes this patch is all abt adjusting the holmium chloride chain a bit.
Version: 1.3.5
Date: 2026-07-17
oxidized:
Fixes:
- Rebalanced Oxyhydrogen combustion. Recipe will now take 2 carbon instead of 5.
Version: 1.3.4
Date: 2026-07-17
tileful:
Fixes:
- Fixed tile issue.
Version: 1.3.3
Date: 2026-07-16
how did that happen im serious:
Fixes:
- Fixed acidthrower ammo crafting 50 units instead of 1 for whatever reason.
Version: 1.3.2
Date: 2026-07-15
Robotic interference:
Changes:
- Robots now consume 2 times as much energy on Muria to discourage, but not prevent, their use further.
Version: 1.3.1
Date: 2026-07-11
Flip it!:
Fixes:
- Added missing flippable property to all entities that needed it. I did not know it was no longer default in 2.1.
Version: 1.3.0
Date: 2026-06-26
2.1 baby:
Changes:
- Updated Mod to 2.1.
- Reworked the Shotgun turret to be able to shoot diagonally and without a blind spot and rebalanced heavy shotgun shells after the 2.1 buff of piercing shells. I highly reccomend you use shotgun turrets on lategame space platforms.
Version: 1.2.7
Date: 2026-06-16
productivityful:
Fixes:
- Fixed polyvinyl chloride and kerolox fuel not being affected by prod techs.
Version: 1.2.6
Date: 2026-06-16
recycled fuel:
Fixes:
- Fixed rocket fuel recycling values.
Version: 1.2.5
Date: 2026-06-05
Menu sims:
Additions:
- Added 4 menu simulations: Separation, Fungal, Corrosion and Leaded
Version: 1.2.4
Date: 2026-06-04
no free packs for you:
Fixes:
- Fixed Muriatic science activation's productivity restriction from being avoided with base productivity machines.
Version: 1.2.3
Date: 2026-06-01
Happy pride month:
Changes:
- Rebalanced outworld lead production recipes and muriatic science activation to have less insane numbers.
Version: 1.2.2
Date: 2026-05-31
scrubber transmutation:
Additions:
- Added a migration for AoP 1.8.2 Scrubber to Muria 1.1.0 Scrubbers. Idk if it works but I hope it does!
Version: 1.2.1
Date: 2026-05-30
lead the skies:
Changes:
- Leaded fuel is now required in the rocket recipe and lds isnt anymore.
- Leaded fuel recipe has been changed and its unlock has been moved from its own tech to the advanced lead processing technology
Version: 1.2.0
Date: 2026-05-30
Pierce the acidic skies:
Additions:
- Added an unique rocket part recipe for Muria, using the new Anti-corrosion cladding.
Changes:
- Edited the Inert muriatic science pack sprite to look less like the Agricultural Science Pack.
- Halved the time needed for Muriatic science to spoil. I'm challenging y'all.
- Modified the tech tree to accomodate the new rocket launch restriction.
- Changed the resource yields of the eschatotaxites and the amount of eschatotaxite paste in some recipes.
- Paste has been replaced by the Anti-corrosion cladding in some recipes.
Version: 1.1.1
Date: 2026-05-30
Adjusting:
Fixes:
- Fixed some locale errors.
- Adjusted scrubber order in the crafting menu.
Version: 1.1.0
Date: 2026-05-29
Scrub it up:
Additions:
- Added the Scrubber. Some may find it familiar cuz it is. Literally moved it from AoP to Muria yeah I'm THAT lazy.
Changes:
- All logistic entities except bots are now immune to acids.
- Muriatic Science Pack now crafts into a Inert form, has to be activated by using chlorane.
- Muriatic Science Pack spoils very fast in response to the above change. And it spoils into a Corroded flask, which can be turned into chlorane in a chem plant.
- Updated BzLead compat. (Thanks Sir Ludicrous!)
- Slightly reduced corrosion damage.
Version: 1.0.9
Date: 2026-04-28
I believe i made myself clear:
Changes:
- Added missing immune entities to the immunity list tip.
Version: 1.0.8
Date: 2026-04-26
Bzlead...:
Changes:
- Bzlead is now compatible. The progression for bzlead is majorly modified, all lead on Gleba and Vulcanus must be imported until Muria is reached. Yes i know its stupid, your fault for adding two mods that add lead in completely different ways.
Version: 1.0.7
Date: 2026-04-25
B(egone)zlead:
Changes:
- Made bzlead incompatible with Muria. This will not change until a satisfying way to implement both at once is found. Bz's lead does a lot of stuff Muria's also does at different points and them interacting breaks progression.
Version: 1.0.6
Date: 2026-02-19
Straight up cultivating em:
Fixes:
- Fixed freshness on acidophile lichen not resetting in their cultivation recipe.
Version: 1.0.5
Date: 2026-02-18
Clean new look:
Changes:
- Updated planet icon! Thanks again Talandar!
Version: 1.0.4
Date: 2026-02-06
Textureful:
Changes:
- Fungicultural tower has new textures! Thanks Talandar!
Version: 1.0.3
Date: 2026-02-06
Essential acids:
Fixes:
- Fixed the Muriatic Science Pack tech not being essential.
Version: 1.0.2
Date: 2026-01-17
Lichen not yumako!:
Fixes:
- Fixed artificial lichen colony's mining result from yumako soil to actual lichen soil.
Version: 1.0.1
Date: 2026-01-13
I needed to cook slightly more:
Additions:
- Added leaded fuel, a sidegrade/alternative to rocket fuel and nuclear fuel. Higher stats than nuclear, slightly higher energy than rocket but 500% pollution!
Changes:
- Increased stone from chloric rocks.
- Nerfed lead pellets recipes.
- Slightly changed ore generation to make starting patch bigger (Thanks Syen and Talandar!)
Version: 1.0.0
Date: 2026-01-12
You're damn right:
Notes:
- MOD RELEASE !!!
Version: 0.5.0
Date: 2026-01-11
Playtestful 2:
Notes:
- Playtest Version 5!
Version: 0.4.0
Date: 2025-12-24
what:
Notes:
- test Version 3! errr 4
Version: 0.2.0
Date: 2025-12-21
Playtestful 2:
Notes:
- Playtest Version 2!
Version: 0.1.0
Date: 2025-11-29
Playtestful:
Notes:
- Playtest Version 1!