Mods introducing new content into the game.
Version: 1.5.4
Date: 2026-08-01
shotgun strengthening:
Changes:
- Gave the shotgun turret explosive and acid resistance.
Version: 1.5.3
Date: 2026-07-31
acidthrower compats:
Changes:
- Updated acidthrower compat
- Updated some locale lines.
Version: 1.5.2
Date: 2026-07-30
fluid rebalance:
Changes:
- Increased amount of chlorine obtained from separation.
- Slightly increased amount of hydrogen and oxygen needed in some recipes to make hydronium destruction productivity more useful.
- Made water electrolysis have a chance to return the cable used in it.
- Increased oil made from eschatotaxite paste.
Fixes:
- Stopped an infinite carbon loop in chlorine from ice
Version: 1.5.1
Date: 2026-07-23
my bad guys:
Fixes:
- Added missing changelog lines.
- Fixed typo in technology.lua.
Version: 1.5.0
Date: 2026-07-23
yeah we skipped a whole version:
Additions:
- Added Explosive Shotgun Shells, an alternative to rockets to deal with big asteroids. Paracelsin will require them if installed.
- Added a new recipe to get Chlorine from ice in space.
Changes:
- Muria is now an INNER PLANET.
- Muria has been moved from it's position above Gleba and Vulcanus to it being below Fulgora and Nauvis.
- Gleba-Muria and Muria-Aquilo connections are gone, replaced by a Nauvis-Muria and Muria-Fulgora route.
- Adjusted tech tree accordingly.
- Planet is still TECHNICALLY beyond Gleba cuz thats how orbits work -w-.
- Moved Chlorane from biter eggs to a new tech.
Fixes:
- Adding chlorine from acidophile lichen to a tech cuz i forgot to.
Version: 1.4.0
Date: 2026-07-21
fulgora huh:
Additions:
- Added a new chlorine from acidophile lichen recipe, useful on fulgora.
Changes:
- Rebalanced chlorine from fulgoran air scrubbing.
- Chlorane from spoilage and biter eggs can be done in a chem plant.
- Chlorane oxidation can be done in a chem plant.
Fixes:
- Fixed artificial licehn colony not being placeable on new fulgora tiles.
Notes:
- Yes this patch is all abt adjusting the holmium chloride chain a bit.
Version: 1.3.5
Date: 2026-07-17
oxidized:
Fixes:
- Rebalanced Oxyhydrogen combustion. Recipe will now take 2 carbon instead of 5.
Version: 1.3.4
Date: 2026-07-17
tileful:
Fixes:
- Fixed tile issue.
Version: 1.3.3
Date: 2026-07-16
how did that happen im serious:
Fixes:
- Fixed acidthrower ammo crafting 50 units instead of 1 for whatever reason.
Version: 1.3.2
Date: 2026-07-15
Robotic interference:
Changes:
- Robots now consume 2 times as much energy on Muria to discourage, but not prevent, their use further.
Version: 1.3.1
Date: 2026-07-11
Flip it!:
Fixes:
- Added missing flippable property to all entities that needed it. I did not know it was no longer default in 2.1.
Version: 1.3.0
Date: 2026-06-26
2.1 baby:
Changes:
- Updated Mod to 2.1.
- Reworked the Shotgun turret to be able to shoot diagonally and without a blind spot and rebalanced heavy shotgun shells after the 2.1 buff of piercing shells. I highly reccomend you use shotgun turrets on lategame space platforms.
Version: 1.2.7
Date: 2026-06-16
productivityful:
Fixes:
- Fixed polyvinyl chloride and kerolox fuel not being affected by prod techs.
Version: 1.2.6
Date: 2026-06-16
recycled fuel:
Fixes:
- Fixed rocket fuel recycling values.
Version: 1.2.5
Date: 2026-06-05
Menu sims:
Additions:
- Added 4 menu simulations: Separation, Fungal, Corrosion and Leaded
Version: 1.2.4
Date: 2026-06-04
no free packs for you:
Fixes:
- Fixed Muriatic science activation's productivity restriction from being avoided with base productivity machines.
Version: 1.2.3
Date: 2026-06-01
Happy pride month:
Changes:
- Rebalanced outworld lead production recipes and muriatic science activation to have less insane numbers.
Version: 1.2.2
Date: 2026-05-31
scrubber transmutation:
Additions:
- Added a migration for AoP 1.8.2 Scrubber to Muria 1.1.0 Scrubbers. Idk if it works but I hope it does!
Version: 1.2.1
Date: 2026-05-30
lead the skies:
Changes:
- Leaded fuel is now required in the rocket recipe and lds isnt anymore.
- Leaded fuel recipe has been changed and its unlock has been moved from its own tech to the advanced lead processing technology
Version: 1.2.0
Date: 2026-05-30
Pierce the acidic skies:
Additions:
- Added an unique rocket part recipe for Muria, using the new Anti-corrosion cladding.
Changes:
- Edited the Inert muriatic science pack sprite to look less like the Agricultural Science Pack.
- Halved the time needed for Muriatic science to spoil. I'm challenging y'all.
- Modified the tech tree to accomodate the new rocket launch restriction.
- Changed the resource yields of the eschatotaxites and the amount of eschatotaxite paste in some recipes.
- Paste has been replaced by the Anti-corrosion cladding in some recipes.
Version: 1.1.1
Date: 2026-05-30
Adjusting:
Fixes:
- Fixed some locale errors.
- Adjusted scrubber order in the crafting menu.
Version: 1.1.0
Date: 2026-05-29
Scrub it up:
Additions:
- Added the Scrubber. Some may find it familiar cuz it is. Literally moved it from AoP to Muria yeah I'm THAT lazy.
Changes:
- All logistic entities except bots are now immune to acids.
- Muriatic Science Pack now crafts into a Inert form, has to be activated by using chlorane.
- Muriatic Science Pack spoils very fast in response to the above change. And it spoils into a Corroded flask, which can be turned into chlorane in a chem plant.
- Updated BzLead compat. (Thanks Sir Ludicrous!)
- Slightly reduced corrosion damage.
Version: 1.0.9
Date: 2026-04-28
I believe i made myself clear:
Changes:
- Added missing immune entities to the immunity list tip.
Version: 1.0.8
Date: 2026-04-26
Bzlead...:
Changes:
- Bzlead is now compatible. The progression for bzlead is majorly modified, all lead on Gleba and Vulcanus must be imported until Muria is reached. Yes i know its stupid, your fault for adding two mods that add lead in completely different ways.
Version: 1.0.7
Date: 2026-04-25
B(egone)zlead:
Changes:
- Made bzlead incompatible with Muria. This will not change until a satisfying way to implement both at once is found. Bz's lead does a lot of stuff Muria's also does at different points and them interacting breaks progression.
Version: 1.0.6
Date: 2026-02-19
Straight up cultivating em:
Fixes:
- Fixed freshness on acidophile lichen not resetting in their cultivation recipe.
Version: 1.0.5
Date: 2026-02-18
Clean new look:
Changes:
- Updated planet icon! Thanks again Talandar!
Version: 1.0.4
Date: 2026-02-06
Textureful:
Changes:
- Fungicultural tower has new textures! Thanks Talandar!
Version: 1.0.3
Date: 2026-02-06
Essential acids:
Fixes:
- Fixed the Muriatic Science Pack tech not being essential.
Version: 1.0.2
Date: 2026-01-17
Lichen not yumako!:
Fixes:
- Fixed artificial lichen colony's mining result from yumako soil to actual lichen soil.
Version: 1.0.1
Date: 2026-01-13
I needed to cook slightly more:
Additions:
- Added leaded fuel, a sidegrade/alternative to rocket fuel and nuclear fuel. Higher stats than nuclear, slightly higher energy than rocket but 500% pollution!
Changes:
- Increased stone from chloric rocks.
- Nerfed lead pellets recipes.
- Slightly changed ore generation to make starting patch bigger (Thanks Syen and Talandar!)
Version: 1.0.0
Date: 2026-01-12
You're damn right:
Notes:
- MOD RELEASE !!!
Version: 0.5.0
Date: 2026-01-11
Playtestful 2:
Notes:
- Playtest Version 5!
Version: 0.4.0
Date: 2025-12-24
what:
Notes:
- test Version 3! errr 4
Version: 0.2.0
Date: 2025-12-21
Playtestful 2:
Notes:
- Playtest Version 2!
Version: 0.1.0
Date: 2025-11-29
Playtestful:
Notes:
- Playtest Version 1!