Yet another big miner. The goal was to preserve the mining rate, pollution, and energy usage of 25 beaconed (8-per) miners crammed into a single monolithic building. Arguments can be made that it's slightly faster, searches too large an area for ore, etc, but the reality is, it's good enough. This mod, as with most of my other mods, exists to save UPS via reduced entity count while being as non-cheaty as possible.
Mods introducing new content into the game.
New Ores and resources as well as machines.
Output half a blue belt
posted by
arthurhall
2 years ago
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General |
1
last message by
domisPL
2 years ago
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SE Compatibility
posted by
tntmasta
2 years ago
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General |
0
last message by
tntmasta
2 years ago
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How do I unlock the Miner ealier with a command
posted by
Miyzu
2 years ago
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2
last message by
Miyzu
2 years ago
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Förderer ständig voll
posted by
HaLu55
3 years ago
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2
last message by
Tmarte
2 years ago
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Assembly machine stack size
posted by
B_Type13X2
3 years ago
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General |
2
last message by
Kingdud
3 years ago
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How to remove becon restriction
posted by
Chaos234
3 years ago
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0
last message by
Chaos234
3 years ago
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Thanks!
posted by
Fiendix
3 years ago
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General |
1
last message by
Kingdud
3 years ago
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how to make this?
posted by
awesome1208
3 years ago
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General |
2
last message by
awesome1208
3 years ago
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Underwhelming Performance
posted by
rehajel
4 years ago
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General |
2
last message by
Kingdud
3 years ago
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Update to 1.1?
posted by
pyroxDev
3 years ago
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General |
2
last message by
pyroxDev
3 years ago
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New miner model breaks this mod (update 0.18.31)
posted by
d3x_Dark
4 years ago
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General |
11
last message by
Xode
4 years ago
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Built in Beacons Compatibility
posted by
JohnyDL
4 years ago
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General |
0
last message by
JohnyDL
4 years ago
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please update your mod to 0.18.x
posted by
Nyhmus
4 years ago
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Ideas & suggestions |
1
last message by
Kingdud
4 years ago
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