Miner UPSGrade

by Kingdud

Yet another big miner. The goal was to preserve the mining rate, pollution, and energy usage of 25 beaconed (8-per) miners crammed into a single monolithic building. Arguments can be made that it's slightly faster, searches too large an area for ore, etc, but the reality is, it's good enough. This mod, as with most of my other mods, exists to save UPS via reduced entity count while being as non-cheaty as possible.

Content
3 years ago
0.17 - 1.1
5.78K
Mining

g How to remove becon restriction

3 years ago

Hey Kingdud,

I play with a friend an K2SE pack which also includes the 248k Mod so the recipe and in generell the limitations are for us not rly suitabele,
because the 248k beacons can transmit 5 modules per core which makes 15 modules while all 3 248k cores are running and they can
be either all of the same or mixed.

This makes for us the investment of the 216 speed and 72 prod modules a bit useless in the recipe but this is smth. what we can change on our own
end. Much more importent is to get rid of the beacon support removal as we relay on the KI-Beacons from the 248k mod. Now the question is, what part of the code has to be removed for this? Because we are not only going to use Speed + Prod, we are also going to use Efficiency Modules which are not even included (only Speed and Prod).

Would be nice to get some help here :)

Cheers,
Chaos234

New response