Aquilo Overhaul: Lithium Battery


Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.

Overhaul
16 days ago
2.0
1.44K
Factorio: Space Age Icon Space Age Mod
Planets Armor Fluids Manufacturing Power

b [DONE] Error with no triggers mod - 4.6.0.

17 days ago

When loading into factorio with the mod enabled it fails and gives me the error message:
"Failed to load mods: LithiumBattery/data-final-fixes.lua:12: attempt to index field 'cryogenic-plant' ( a nil value) stack traceback:
LithiumBattery/data-final-fixes.lua:12:in main chunk"

17 days ago

Hi
I think the error is caused by another mod.
I tested the mod before publishing it, and I’ve just tested it again now, and it works.

On line 12 of the data-final-fixes.lua file, I’m adding the unlock for the lithium battery recipe to the cryogenic-plant technology.
The error message you sent me says that I'm trying to edit “cryogenic-plant” even though it doesn't exist... Which means that another mod is editing or deleting this technology before I try to edit it.

We can try to figure out which mod it is to see what I can do.

Firstly, do you have a mod that alters Aquilo’s technologies?

If not, did you update any other mods at the same time as mine, or add any others?

If you have any idea which mod(s) might be causing this issue, try disabling it and restarting the game without it, to see if that works.

Once you've found out what mod it is, I can take a look at what it does and try to make it compatible.

17 days ago

No triggers by puppy (https://mods.factorio.com/mod/no-triggers) might be the cause then, as it removes all trigger tech and instead gives it all to you in the planet research immediately.

17 days ago

I just tested it, that mod does seem to be the problem, the battery mod cant handle the trigger techs being removed.

17 days ago

OK, thanks.

I'll see what I can do to make it compatible. Probably just adding the battery to the planet research when there is this mod should work.

17 days ago
(updated 17 days ago)

I’ve had a closer look at this… And this mod causes issues not only with my mods, but also with a number of others. It hasn’t been coded to be compatibility-friendly.

So I’m going to mark it as incompatible with my mods.

-> I’d recommend you use this mod instead, which does the same thing for Trigger-Techs but doesn’t seems to cause issues with other mods.
https://mods.factorio.com/mod/no-more-trigger-techs

17 days ago

The new mod now doesn't break the mod but the lithium battery isn't unlockable and is still stuck within the now unlisted trigger tech and not with the planet research.

16 days ago

Now should be fine with 4.7.1

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