Aquilo Overhaul: Lithium Battery


Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.

Overhaul
23 hours ago
2.0
392
Factorio: Space Age Icon Space Age Mod
Planets Armor Fluids Manufacturing Power

i Suggestions based on various mods

11 days ago
  1. Age of Production
    This mod adds many new high quality machines throughout the game.
    https://mods.factorio.com/mod/Age-of-Production?from=downloaded
    1.1 Advanced Assembler
    Relating to your most recent update, this mod adds its own T4 assembler known as the advanced assembler, taking just T3 modules on Fulgora instead.
    Numbers wise it uses slightly less power than your version and has 10% base prod, so maybe your version could be added to its recipe instead of T3, for a small reduction in price, or your materials added to the existing one with a buff to speed to compensate moving it later in progression and increased cost?
    1.2 Quantum Machinery
    The Quantum assembler is an endgame upgrade to the adv assembler that only produces Nauvis science, adding the adv assembler change + some of your Mats should do.
    The Quantum Stabilizer is an endgame beacon taking massive amount of materials, switching its Electric engines to some of the HEA engines should work.
    Last is the Quantum Computer is an Endgame Lab with massive speed, which can only be placed in space, once again adding some plates and changing the engines would be excellent, the long intricate production chains are fun to work around : )
    1.3 Electro mechanics and Hydraulics
    The Electromechanic Facility makes equipment in high quality, it needs Lithium plates so a simple change to HEA plates would suffice.
    The Hydraulic plant is an upgrade to the chemical plant and has the same idea as the EF. (although Maraxis changes it I think, maybe ignore this one)

  2. Paracelsin
    The Frozen home of Unfreezing Zinc
    https://mods.factorio.com/mod/Paracelsin?from=search
    2.1 Removal of Zinc
    The main material on Paracilsin is, as mentioned above, Zinc, which is used in the Quantum Processor and normally also the Fusion reactor and Generator, the latter two were removed when this mod changed their recipes, adding the Zinc Rivets, Zinc Solder and Electric Coils back should fix this issue : )
    2.2 More Uses for Zinc
    Maybe adding Galvanized Steel to some other recipes? its only use on Para is Zinc Pipes, could be interesting with more imports, you decide if that's worth looking into : D

  3. Vesta
    Gaseous home of Algae and advanced Fusion applications
    https://mods.factorio.com/mod/skewer_planet_vesta?from=search
    3.1 Endgame Logistics suggestion
    After unlocking railguns on Aquilo after visiting Paracelsin and learning particle physics, we can look to the other end of the system and find Vesta!
    The main thing i believe could be interesting to add is HEA engines to Vesta's Fusion bot Framework, since they need E-Engines anyway, same for Its Fusion Thrusters.
    Adding advanced materials to Endgame upgrades, providing a logistical challenge to getting the best stuff, sounds super cool to me : D

Thx for the read, hope you can implement/agree with the suggestions above, have a wonderful Morning/Evening : P
I WILL Return when i find more ideas.

11 days ago

Hi
Thanks for the suggestions.

I'll take a look when I have more time. I add this to my mod compatibility to-do list, but it won't be done soon.
I have lots of things to do IRL ;)

11 days ago

Hello, thx for adding these suggestions to your todo list.
We wont be getting to this content anytime soon either, its just nice to look ahead : )

11 days ago

Hello, thx for adding these suggestions to your todo list.
We wont be getting to this content anytime soon either, its just nice to look ahead, ahead of time : )

11 days ago

(Wanted to slightly edit my msg, oops)

New response