Factorio and Conquer: Tiberian Dawn


Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)

Content
a day ago
0.17 - 2.0
18.9K
Combat Environment Mining Manufacturing Power

b [Fixed] Error to Aquafarm after update of this mod

2 years ago

The mod Aquafarm Extended (1.1.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AquafarmExtended::on_configuration_changed
AquafarmExtended/control.lua:27: table index is nil
stack traceback:
AquafarmExtended/control.lua:27: in function 'buildFishProductEntry'
AquafarmExtended/control.lua:37: in function 'buildFishProducts'
AquafarmExtended/control.lua:55: in function 'actuallyInit'
AquafarmExtended/control.lua:118: in function <AquafarmExtended/control.lua:117>

Disabling that or Factorio and Conquer: Tiberian Dawn clears the issue, both worked together before the update.

2 years ago

Reverted to F&C:TD Version 1.1.18 and its working with both mods enabled, no error.

2 years ago

Checked it out, this is because our hidden target dummy for the new Sonic Emitters is an invisible fish entity.
But it seems like Aquafarm Extended crashes whenever there is a fish that isn't mineable. They have a block of code that is supposed to handle it, but it has a bad index so it will never work. Should be a 1 line fix for Honktown.

2 years ago

I did a fix.

New response