Electrified Railways


A single electric locomotive powered by catenary poles, batteries, and rail transformers that power every connected rail.

Content
a month ago
2.1
192
Transportation Logistics Trains Circuit network Power
Owner:
AudricSan
Source:
https://github.com/AudricSan/Factorio...
Homepage:
N/A
License:
GNU GPLv3
Created:
a month ago
Latest Version:
0.3.25 (a month ago)
Factorio version:
2.1
Downloaded by:
192 users

Electrified Railways adds electric trains to Factorio 2.1 using the normal vanilla rails: no dedicated rail, no fuel.

Electric locomotive

  • One electric locomotive with the speed and power of the vanilla locomotive (600 kW).
  • A 2x2 equipment grid takes one rechargeable battery: Battery I, II or III (5, 19 and 124 MJ). They replace each other.
  • With a battery, a loco and 3 empty wagons travel about 320, 1,230 and 8,000 tiles.
  • When it runs out of energy the train stops and raises the usual "out of fuel" alert.

Catenary gates

  • Place a catenary pole next to any track: straight, diagonal or curved. It snaps to a fixed slot next to the rail, like a train signal, and cannot be stacked.
  • A truss arm reaches the middle of the track and carries a real double wire (messenger wire and contact wire with droppers), drawn at the center of the track.
  • Gates connect to each other and to your power grid with the game's own wire tool, up to 30 tiles apart. Red and green circuit wires also run through the center of the track. Erase a wire and the track loses power.
  • A gate powers its rail, its neighbours on the same track and every track under the wire between two gates. Ordinary electric poles do not power trains.

Rail transformers

  • Place a transformer next to a straight rail, like a train stop. It powers every rail connected to that track, ground-level and elevated, with no length limit.
  • Three tiers set the power shared by all trains on the rail network: 2 MW, 40 MW and 100 MW. Place a higher tier over a lower one to upgrade.

Balance

  • Consumption was measured in game: the heavier the train, the more energy it needs. Full tables (empty and loaded trains, battery range, recipes) are in the changelog and the README.
  • Cargo adds up to +50% consumption.

Debug

/er-debug shows which rails are powered: green for a transformer, cyan for several, orange for a gate, red for none.

Compatibility

Works with Space Age and Elevated Rails (transformers also power elevated rails and ramps; catenary gates do not). Languages: English, French.

Credits

The locomotive concept builds on ElectricTrainFix by magu5026 and the powered-rail idea on James' Electric Trains Plus by JamesFire. Maintained by AudricSan. GPL-3.0.