Schmitt | Full Usage of Bob Angel Items for Science Packs 🧪💪


Science pack recipies now really require the full usage of the bobs and angel mods. All relevant bob angel items/liquids/gases are now part of the science pack recipies.

Tweaks
2 months ago
1.1
2.62K
Transportation Logistics Trains Combat Enemies Mining Manufacturing

Changelog

Version: 1.3.6
Date: 14.07.2024
  Fixed:
    - "utility-science-pack" now requires "robot-brain-logistic-3"
    instead of "robot-brain-logistic-4"
    (change was needed since otherwise there was a research deadlock situation)
Version: 1.3.5
Date: 09.06.2024
  Changed:
    - "solid-limestone" not needed anymore for "logistic-science-pack"
Version: 1.3.4
Date: 27.03.2024
  Fixed:
    - When playing with Angel's Industries component overhaul (and thus much more
    complex ingredients) there were ingredients for science pack gold that themselve required
    some science pack gold based techs to be produced; Science pack gold is now removed out of 
    the following techs:
    "ore-processing-3", "angels-metallurgy-4", "angels-gold-smelting-2",
    "angels-tungsten-smelting-1", "angels-titanium-smelting-2",
    "powder-metallurgy-4", "ore-refining"
Version: 1.3.3
Date: 21.03.2024
  Fixed:
    - When playing with Angel's Industries component overhaul (and thus much more
    complex ingredients) there were ingredients for chemical science pack that themselve required
    some chemical science pack based techs to be produced: More specific: The
    chemical science pack recipe (when Angel components overhaul mod setting is active) is now requiring
    'motor-3' instead of 'motor-4' and 'battery-2' instead of 'battery'
Version: 1.3.2
Date: 11.02.2024
  Added:
    - Compatibility with https://mods.factorio.com/mod/friendly_pvp 
    (Since the linked mod puts the player into a new force, the player kind of forgets that
    certain automation techs should be available from the beginning)
Version: 1.3.1
Date: 19.01.2024
  Fixed:
    - Bug regarding missing 'electricity' when "aai-industry" mod is active
    but Bob's burner/steam assembly mod setting is false
Version: 1.2.9
Date: 19.01.2024
  Fixed:
    - Bug regarding missing 'electricity' tech led to start up errors for some users
Version: 1.2.9
Date: 17.01.2024
  Added:
    - Enable wood production very early in tech tree
Version: 1.2.8
Date: 17.01.2024
  Added:
    - First automation tech is available from the beginning
Version: 1.2.7
Date: 17.01.2024
  Added:
    - Compatibility with https://mods.factorio.com/mod/morelabs
    (hide unnecessary module labs and enable steam science pack and gold science pack slots)
Version: 1.2.6
Date: 15.01.2024
  Changed:
    - 'automation-science-pack' ingredient 'pipe' (iron pipe) changed to 'copper-pipe'
    Thanks to user 'Agamemnon911' who found that the recipe is better balanced then
Version: 1.2.4
Date: 10.01.2024
  Fixed:
    - 'logistic-science-pack' needs at least 'assembling-machine-2' but
    'assembling-machine-2' needs tech 'automation-2'
    which stood after tech 'logistic-science-pack'
    (now 'automation-2' is not dependend on tech 'logistic-science-pack' anymore and
    does not needed 'logistic-science-pack' as ingredient anymore)
Version: 1.2.4
Date: 10.01.2024
  Fixed:
    - Paper was blocked by green science which itself needed paper
    ('solid-paper' not ingredient of 'logistic-science-pack' anymore,
    but now ingredient of 'advanced-logistic-science-pack')
Version: 1.2.3
Date: 09.01.2024
  Added:
    - Added dependency to https://mods.factorio.com/mod/rich_trees
    (and deleted the similiar code inside this mod)
Version: 1.2.2
Date: 08.01.2024
  Added:
    - Compatibility with https://mods.factorio.com/mod/aai-industry
Version: 1.2.1
Date: 08.01.2024
  Fixed:
    - Bug "attempt to index field 'basic-automation' (a nil value)"
Version: 1.2.0
Date: 08.01.2024
  Fixed:
    - Bug "attempt to index field 'electricity' (a nil value)"
    - Bug "attempt to index field 'automation-science-pack' (a nil value)"
    - Bug "attempt to index field 'steam-science-pack' (a nil value)"
    - Bug "Error in assignID: item with name 'steam-science-pack' does not exist."
Version: 1.1.9
Date: 06.01.2024
  Fixed:
    - Angels Alien Artifact technologies are not unreachable anymore
  Added:
    - If MadClown mods installed, then require its ores for alien science packs
Version: 1.1.8
Date: 04.01.2024
  Fixed:
    - Harvesting a tree gives you 10 instead of 4 'wood' items
    - 'wood' again ingredient of 'steam-science-pack'
Version: 1.1.7
Date: 04.01.2024
  Fixed:
    - 'wood' not ingredient of 'steam-science-pack' anymore
Version: 1.1.6
Date: 29.12.2023
  Fixed:
    - Error during game startup when Bobs mod setting
      'Burner and steam assembling machines' was disabled
Version: 1.1.5
Date: 27.12.2023
  Changed:
    - Steam Science Pack additionally needed for all techs
    - Costs of steam science pack changed to "stone", "coal", "wood" (each 1)