Asphalt Roads Patched


Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas. Original mod by Arcitos patched for 2.0.

Content
23 days ago
2.0
6.36K
Transportation

You can submit bugs here or at https://github.com/MrFastZombie/AsphaltRoadsPatched/issues

Github sends me notifications and I will likely see them faster than discussion posts here.

[Resolved] Support for Corrundum (to avoid double Asphalt item)

posted by ExileFox 18 days ago
Ideas & suggestions
2
last message by ExileFox 14 days ago

[Solved] Hotkey Conflict [Connect Train]

posted by StahnAileron 30 days ago
Bugs
2
last message by MrFastZombie 23 days ago

[Implemented] technology prerequisites

posted by 0n0w1c 10 months ago
Ideas & suggestions
1
last message by MrFastZombie 10 months ago

[Implemented] Compatibility with updated mod

posted by GeneralTank a year ago
Ideas & suggestions
2
last message by MrFastZombie 11 months ago

[Solved] a way to move all entities to dectorio panel?

posted by ChocoMaxXx 1 year, 1 month ago
Ideas & suggestions
3
last message by MrFastZombie 1 year, 30 days ago

[Implemented] Speed boost over Refined Concrete

posted by alincrys 1 year, 1 month ago
Ideas & suggestions
5
last message by MrFastZombie 1 year, 1 month ago

[Probably Solved] Failed to load (shift_tile_layer)

posted by Gadunaro 1 year, 1 month ago
Bugs
1
last message by MrFastZombie 1 year, 1 month ago

[Probably Solved] Weird Crash Issue

posted by fimoonve 1 year, 1 month ago
Bugs
2
last message by MrFastZombie 1 year, 1 month ago

[Solved] Blueprint issue

posted by deadbacsi 1 year, 1 month ago
Bugs
5
last message by deadbacsi 1 year, 1 month ago

[Solved] Graphic issue with HD graphics Mod

posted by celestine82 1 year, 1 month ago
Bugs
3
last message by celestine82 1 year, 1 month ago