Asphalt Roads Patched


Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas. Original mod by Arcitos patched for 2.0/2.1.

Content
2 days ago
2.0 - 2.1
8.68K
Transportation

b [Probably Solved] Failed to load (shift_tile_layer)

1 year, 8 months ago

This mod worked but after update it does not load

full log https://pastebin.com/EiVTp540

4.977 Loading mod AsphaltRoadsPatched 1.4.3 (data-updates.lua)
4.979 Error ModManager.cpp:1738: Failed to load mod "AsphaltRoadsPatched": AsphaltRoadsPatched/util/tile-layer-correction.lua:6: attempt to compare number with nil
stack traceback:
AsphaltRoadsPatched/util/tile-layer-correction.lua:6: in function 'shift_tile_layer'
AsphaltRoadsPatched/data-updates.lua:31: in main chunk
5.013 Loading mod core 0.0.0 (data.lua)
5.136 Checksum for core: 4216606301
5.162 Error ModManager.cpp:1738: Error in assignID: procession with name 'default-b' does not exist.

1 year, 8 months ago

Looks like the recent Alien Biomes update changed something which made shift_tile_layer() get passed a nil value. I added a nil check that should stop this from occurring. Please let me know if you still encounter this crash with the update I've just uploaded.

(Honestly, I should look into if the tile layer correction code is even necessary in 2.0.)

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