Total Automization - Infantry Re-Edition

by Mr.YaR

This is an edit of @Illiander's version, based on code by @Klonan, made to accompany a little better the glorious AAI vehicles.

Tweaks
1 year, 7 months ago
1.1
495
Combat
Owner:
Mr.YaR
Source:
N/A
Homepage:
https://mods.factorio.com
License:
The Unlicense (Public Domain)
Created:
1 year, 7 months ago
Latest Version:
1.0.0 (1 year, 7 months ago)
Factorio version:
1.1
Downloaded by:
495 users

Bonjour!
This is an edit of @Illiander's version, based on code by @Klonan, made to accompany the glorious AAI vehicles.

  • Added new infantry types (semi-auto rifles & "higher" tier smg)
  • Deactivated the car, tank and arty (as AAI does this part pretty well)
  • Tweaked unit characteristics to fit Krastorio 2 (and Rempant fixed in MP)
  • Reduced prices to compensate the insane losses those fish-brained infantry takes
  • Prices are supposed to fit with those of the AAI: Chaingunner (as there were little sense in making this infantry otherwise)
  • Edited some sound and visual effects (reducing the visual spam at times)

A fish production cycle that requires some effort is in the way =)
As numbers might be off in some games as they were supposed to fit our Rempant Fixed + K2 + AAI MP >>> Might add damage, firing rate settings for units if this is of any use to anyone

Check my other Xenos Oppression Mods:
Xenos Oppression Ultimate Pack

Individual Mod Links from the Xenos Oppression Pack below:
ALMF
SPG-23
SPG-23L
ALR-2MG
ALR-AC
SPRA-23

AMT-B
AMT-ART
AMT-AC

Advanced Laser Tank
LAT-3

Fish breeding cycle
Active Factory Defence by Infantry-Like Robots
Factory Guard