Feeling alone on Fulgora? Not anymore... This mod adds enemies on Fulgora
Adds air scrubbing to remove pollution and spores.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
(Alpha Version, not playable) Adding one of the most legendary planets in fiction: Arrakis aka. Dune!
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Send spidertrons on patrols and automatically load and unload them using docks. Adds mid-game spiderling to allow the new features to be used sooner. Simpler alternative to AAI Programmable Vehicles. Allows creating patrols for Lex's Aircraft.
A Tank with a flamethrower. The Flame Tank has good acceleration, armour and is fireproof.
A very high speed ramming vehicle hardened against collision damage and armed with a flamethrower. Suitable for rapid base assault, wilderness exploration, and hit-and-run engagements. Can be automated with AAI Programmable Vehicles mod.
For Mountain Fortress scenario.
Adds a new militaristic planet to the game. Claim the defended post-apocalyptic planet and use its resources to build a new base. The enemy awakens and starts improving their technologies once they sense your presence.
One of Factorio's most unusual overhauls, developed over years in multiplayer servers at Comfy. Be the captain of a pirate ship, plundering resources and besting your enemies. Collect resources and fuel the ship in order to survive as many leagues as possible. The captain performs actions such as steering the boat, while other crewmates assist. Doubloons can be spent at various markets throughout the game.
The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!
A customizable rework of the Gleba experience to make the planet more rewarding, interesting, and balanced.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Adds realistic petrochemical processing into Factorio. Process bitumen hydrocarbons into hundreds of products and drill deep for underground oil deposits.
Graphics I use for my factorio mods. All of these are kitbashed from vanilla assets and mods with an appropriate license.
Play as Chef Kawasaki! This mod is in very early deveolopement. Includes: - Idle animation - Early running animation - Death pose - Shadows Does not yet include: - color changing - several animations
Allows all modules to be used everywhere, in all entities, beacons and recipes. Beacons will affect all machines
[[Description is in locale file!]]
Moves display plates to the circuit tab added by 'Schall Circuit Group'