Modifies certain utility constants core to Factorio's engine to better accomodate Muluna's use of high flow-rate recipes. May cause unintended effects, so every value is configurable. Does not require Muluna.
Adds nixie tubes, for displaying values from a connected circuit network.
This mod adds a basic RPG system to the game (XP, level-up and skills)
The graphics mod that makes Age of Production work!
Adding machines to reduce pollution
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Adds a shortcut (Alt-W) for giving free wires, repeat presses cycle between wire types. Adds nicer looking wire shortcuts than vanilla.
Automatically configures item requests and inserter conditions. Supports all logistic chests: passive provider, active provider, storage, requester, and buffer.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Allows Display Panels and Programmable Speakers to show the count associated with a signal from the circuit network.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!
Text shaped metal plates for signs and labels. Letters, numbers and symbols. Iron, copper, large and small variants.
FNEI mod. All recipes for items and usage for them.
This mod marks drills that have no more resources to mine for deconstruction.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
It's kinda like seablock
Start the game inside a Factorissimo 3 factory, unable to leave! A port of Factorissimo2 Inception.
A normal Nauvis start, but every other planet is replaced with asteroid belts, so space platforms are still required. Go asteroid mining for Tungsten, Scrap, Lithium and Pentapods to progress through the usual Space Age tech tree.