Science packs glow at the night. Updated for Space Age.
Pick your individual starting planet.
Adds a new planet, tenebris, a dark planet enshrouded in a thick acidic atmosphere.
Add protoss as new enemy force. It features a new planet Aiur and new offensive mechanics. They can optionally spawn on Fulgora.
Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. NEW +3 technologies: Area Fire and Ion Cannon Mk2
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
This mod adds a god version of the modules (without the negative effects) and a ultimate god module. Including a quality one for Factorio v2.0
Move and rotate most placed entities.
Allows productivity and quality modules to be used in beacons. Very questionable balance.
Allows you to charge your power armor from the electric network, and vice versa.
Tweaks to Vulcanus. Demolishers are tougher and more numerous, the starting area is much smaller, and certain casting recipes now require research to incentivize building a small science chain on Vulcanus. Vanilla+.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Tiered Gas Generators. Up to 6 tiers.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.
Construction materials can be shared with disconnected islands.
Fulfills orbital requests instantly and for free.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics. Modified to get faster and cheaper drones. Original author is Aidiakapi.
Remove view can do it, so why not you?