Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now. Quick patch for 0.17 until an official release - if ever...
Repurposed infinity chest instantly destroying anything placed inside as UPS friendly as possible. Can't be used to generate items.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface and Player Port.
Makes all resources infinite.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Change throughput depending per pipe tier
This mod condenses all ores into a single ore from which everything is extracted.
Adds realistic petrochemical processing into Factorio. Process bitumen hydrocarbons into hundreds of products and drill deep for underground oil deposits.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
The helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.
This mod marks drills that have no more resources to mine for deconstruction.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.
Search for information about machines, materials, recipes, and technology in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.
This mod aims to provide you with an end-game power armor that is a step up from the power armor MK2, but isn't overpowered like those from similar mods. It adds one armor, one technology and one recipe to achieve its goal, and was made to fit seamlessly into a vanilla+ game!
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Mod pack based on Industrial Revolution 3 with the addition of several additional mods.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings. This mod required my other mods to work because it uses their items.