Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Skandragons Advanced Solar Extended


extended to add a 12GW Solar panel.

Content
5 years ago
0.16
4
Power

Supercapacitors


Large capacitors to allow quick battery equipment recharge for longer journeys.

Content
5 years ago
0.16
4
Armor

Dog Mod


this mod add dogy

Tweaks
5 years ago
0.16
4

Mining Research Only


Automatically research mining prod for megabases, based on can070124's mod.

Content
5 years ago
0.16
4
Mining

Abandoned Planet


Now you can find old artifacts

5 years ago
0.16
4

Simple Refinery


This mod changes the refinery recipes of Iron/Copper/Steel/Stone to simpler ones.

Tweaks
5 years ago
0.16
4
Content
5 years ago
0.16.51
4
Cheats

Pollution Damage


Producing buildings take damage on surrounding pollution

5 years ago
0.16
4

Production Science

by Meade

Changes need from Electric Furnace to Solid Fuel and Plastic Bars.

Tweaks
5 years ago
0.16
4

super machines and infinit tech(超级机器和无限科技)


add 100 speed machines and many infinit tech(100倍机器和无限科技)

Content
5 years ago
0.16
4
Manufacturing

Big Ores

by Xelight

All resource yields x10, Copper and Iron ore sizes are quite large (overrides map settings), does not change mining speed.

Tweaks
5 years ago
0.16
4
5 years ago
0.16
4

Start With Lab

by forste

When Starting a new game, add lab to player's inventory. Resolve the compatibility issue between Bob's Mod and 5Dim Mod.

Content
5 years ago
0.16
4
Cheats

Military Science Cost

by Meade

Removes need for Gun Turret and Piercing Ammo, adds need of 5x Regular Ammo and 5x Grenades instead.

Tweaks
5 years ago
0.16
4

Masochist Ratios


A small tweak to all base recipes that heavily relies on prime numbers. Throw out all your blueprints because perfect ratios won't help you here.

5 years ago
0.16
4

Spaghetti Lockdown

by Auengun

Locks placed entities from being manipulated (rotated/mined) after a configurable duration. Here comes the spaghetti! Note: Entities are still destroyable by damage/biters/etc! Warning: Removing this mod will not enable locked down entities.

5 years ago
0.16
4

AGoodStart


a good start: power-armor-mk2, fusion-reactor-equipment = 2, personal-roboport-mk2-equipment = 2, battery-mk2-equipment = 6, construction-robot = 50, exoskeleton-equipment = 6, personal-laser-defense-equipment = 6, submachine-gun, uranium-rounds-magazine = 200

Content
5 years ago
0.16
4
Armor

Construction Car


New building vehicle on the start

Utilities
5 years ago
0.16
4

EnhancedBehemoths


Updates Behemoth Biters and Behemoth Splitters to have a decent protection against lasers (30/80%) and fire (0/75%) This modification is conceived as an addition to the Cannon Turrets mode, making them more important in late game

Tweaks
5 years ago
0.16
4

Enhanced train by Raphiki


Refuel train only when needed !

Content
5 years ago
0.16
4
Trains