Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Large capacitors to allow quick battery equipment recharge for longer journeys.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically research mining prod for megabases, based on can070124's mod.
Mods introducing new content into the game.
This mod changes the refinery recipes of Iron/Copper/Steel/Stone to simpler ones.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
When Starting a new game, add lab to player's inventory. Resolve the compatibility issue between Bob's Mod and 5Dim Mod.
Mods introducing new content into the game.
Removes need for Gun Turret and Piercing Ammo, adds need of 5x Regular Ammo and 5x Grenades instead.
Small changes concerning balance, gameplay, or graphics.
A small tweak to all base recipes that heavily relies on prime numbers. Throw out all your blueprints because perfect ratios won't help you here.
Locks placed entities from being manipulated (rotated/mined) after a configurable duration. Here comes the spaghetti! Note: Entities are still destroyable by damage/biters/etc! Warning: Removing this mod will not enable locked down entities.
a good start: power-armor-mk2, fusion-reactor-equipment = 2, personal-roboport-mk2-equipment = 2, battery-mk2-equipment = 6, construction-robot = 50, exoskeleton-equipment = 6, personal-laser-defense-equipment = 6, submachine-gun, uranium-rounds-magazine = 200
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updates Behemoth Biters and Behemoth Splitters to have a decent protection against lasers (30/80%) and fire (0/75%) This modification is conceived as an addition to the Cannon Turrets mode, making them more important in late game
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.