Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When requested by other mods, the Bridge provides ingredients that will get replaced or adjusted if compatible big mods are presented. It's NOT a compatibility of overhaul mods with each other! Instead, it's a utility for developers to integrate their smaller mods with any big modpack. See Home Page for more details. Integrated: Space Age, AAI, SE, K2, IR3, 248k, Py, ExInd, Yuoki, 5Dim, Angel, Bob, BZ, etc.
Mods introducing new content into the game.
This mod extends the inventory size of Angels warehouse (1800 slots) and Angels preassuretank (500k). If you have Warehousing mod installed you can now place the buildings interchangeably with Angel's warehouses.
Small changes concerning balance, gameplay, or graphics.
Continuation of Space Factorissimo by Shadox for factorio 1.1. Important! Do not update to >1.0.0 verstions for old saves. notnotmelon's fork is not compatible with MagmaMcFry's Factorissimo2 mod. This is safe for new saves.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A combinator that can let you react to upcoming CMEs with circuitry. Outputs the time and power of the next CME on a surface.
Small changes concerning balance, gameplay, or graphics.
Change and allow to customize artillery shell stack size, default is now 20.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Recycling Machines that disassemble most items back into their recipe ingredients. The number of items that have to be recycled to get back the ingredients for a single item, and the speed of the Recycling Machines are startup mod settings.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection flying things including aircraft and a helicopter to rule over the skies, or at least not be stuck on the ground.
Collections of mods with tweaks to make them work together.
The original personal train transport mod, summon your personal train and travel the world !
Mods introducing new content into the game.
Adds the Ore Unlimited item which allows you to change the ore fields to unlimted, or back to normal with fixed amounts by holding SHIFT instead. IMPORTANT! Be sure to restore the ore fields to normal first if you want to remove this mod!
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tired of pipe throughput issues? Pressurize fluids to increase throughput significantly.
Mods introducing new content into the game.
Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
Mod Mash Splinter. Allows you to pick and choose the parts of Mod Mash you like, required by splinters.
Collections of mods with tweaks to make them work together.