Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Warp speed walk in your factory. You make jumps forward. You can jump things with it.
Mods introducing new content into the game.
Mods introducing new content into the game.
Balances vanilla vehicles and truck mods to create an interesting vehicle progression through the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft. Custom Patch for Hovercrafts 0.17.18, to support my custom patch of Rampant. Original mod can be found here: https://mods.factorio.com/mod/Hovercrafts
Mods introducing new content into the game.
Mods introducing new content into the game.
Motorized Reinforced Concret mod. Concret that speed you up even more!
Mods introducing new content into the game.
Adds the barrelling of waste water and gas from Angel's, Bob's & NE MODs And allows for configurable stack sizes of ores/plates, as I found that the default stack sizes used, kind of defeated the purpose for multi-wagon Trains However you can completely disable this feature in the config if you want to keep the default stack sizes, but want the extra barrels
Mods introducing new content into the game.
Mods introducing new content into the game.
Imperfection without holding back. Warning: many players will find aspects of this modpack highly annoying.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A nuclear tank with a rocket launcher and equipment grid! Designed to make clearing screen-sized behemoth nests more fun (but you still need skill and weapons production to win).
Mods introducing new content into the game.
Mods introducing new content into the game.
EN: Based on an idea from an user on my rail car mod. Adds streets and a street car. It isnt meant as an improvement for locomotives, but more of some alternative travelling method, especially for people that like to city build. Due to lack of graphics skill, this mod reuses factorio assets. DE: Basiert auf die Idee eines Benutzers für meine Rail Car mod. Fügt Straßen und ein Straßenauto hinzu, ist aber nicht als Ersatz für Züge gedacht. Es soll lediglich ne alternative Fortbewegungsmethode darstellen, die eventuell für City-Builder interessant sein könnte. Weil Ich keine eigenen Grafiken erstellen kann, benutze Ich Texturen von Factorio.
Mods introducing new content into the game.
Abandoned, updated version here: https://mods.factorio.com/mod/impactproof-cars_v2 Prevents all vehicles from taking impact damage. Trains are not affected by this mod.
Mods introducing new content into the game.